• RightHandOfIkaros@lemmy.world
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    23 minutes ago

    Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.

    EDIT: That headline gives a very wrong impression of what they actually said, holy.

  • warm@kbin.earth
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    1 hour ago

    Some games are just supposed to be harder, it’s how they were designed. Developers shouldn’t have to come out and address anything. If it’s too hard for you, just refund it and move on to another game if you don’t have the patience to learn it.

    • theneverfox@pawb.social
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      14 minutes ago

      Let me fill up the negative space in that comment…I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome

      It’s all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge

      And that feels amazing, it’s not for everyone but I don’t want a way to make it easier… It would cheapen the experience to even have the option

  • Renacles@lemmy.world
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    5 hours ago

    I feel like they should stick to their guns and just make the game they want to make.

    Is it going to be for everyone? No, but no game is.

  • traceur201@piefed.social
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    7 hours ago

    It’s right in the difficulty sweet spot for me despite not being as into games (at the age of 40) as I used to be generally. It’s like it was made for me!!

  • BroBot9000@lemmy.world
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    5 hours ago

    It’s got the bloodborne blood vial issue with having to grind for crafting materials if you get stuck and use them all.

    Definitely could use a cost nerf for the tools and not every attack from a boss should do two or three damage.

    • e0qdk@reddthat.com
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      6 hours ago

      Huh. Maybe I’m just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I’m not hurting for. It’s got the Zelda rupee problem for me, at least at this point in the game – I’m constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don’t think I’ve been down by more than ~100 or so from max other than for that one wish in the starting area.)

      • WolfLink@sh.itjust.works
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        4 hours ago

        At least for my playstyle, tools have become essential for boss fights, and I’ve run out and had to grind for resources for them twice. Especially when you get to the point where you are basically just doing boss fights and rarely, if ever, fighting a normal enemy.

      • BroBot9000@lemmy.world
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        5 hours ago

        Which boss you at?

        You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads.

        It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.

  • jonathan7luke@lemmy.zip
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    8 hours ago

    Me after beating

    a specific boss

    Savage Beastfly for the 2nd time

    only to immediately lose all my rosaries in

    hard location

    Sinner’s Road

    and then spending the next 3 hours barely failing to

    complete hard wish quest

    deliver the courier’s rasher on time

    we seem to be made to suffer

    • KoboldCoterie@pawb.social
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      8 hours ago

      The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don’t feel like Silksong wants me to be successful. It feels like it wants me to feel frustrated and angry, and that’s not an experience I want to have. I doubt I’ll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren’t just making me mad.

      • Jumbie@lemmy.zip
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        7 hours ago

        You’re describing the horrid souls-like experience embraced by every gamer in these times.

        It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?

        • sbbq@lemmy.zip
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          6 hours ago

          God, all the people that can’t imagine that people don’t enjoy things the same exact way they do.

          • Jumbie@lemmy.zip
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            6 hours ago

            Exactly.

            Imagine being ridiculed for not enjoying frustration and games designed around failure. It’s a damned shame.

      • PunnyName@lemmy.world
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        7 hours ago

        That’s me with Hollow Knight. I want to finish, but it’s frustrating to the point that I give up after 30 minutes with no progress.