• Hazmatastic@lemmy.world
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          6 hours ago

          My bad, was meant to be an expansion, not a correction. I have the insufferable need to chime in sometimes and pre-resolve potential ambiguities. It’s something im working on.

          Reason I even brought it up is I’m usually nice to npc’s in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1’s and 0’s or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.

          Anyway, interjection over, that was it

          • AwesomeLowlander@sh.itjust.works
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            2 hours ago

            Reason I even brought it up is I’m usually nice to npc’s in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1’s and 0’s or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.

            You’ll be pleased to know in cases where single player games with branching storylines have collected data, it’s been shown that players overwhelmingly go with the ‘good’ storyline :)

    • DrDystopia@lemy.lol
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      21 hours ago

      I dunno man, I think I’d enjoy being an NPC in some of the sim/builders I play. I enjoy it when my loyal subjects are happy.

      On the other hand, if they’re not happy I usually decide to give them something to be not happy about.

      You know what, forget the whole NPC thing. Players are voletile gods.

      • Quetzalcutlass@lemmy.world
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        16 hours ago

        I am a benevolent but incompetent ruler. My NPCs would be happy right up until they all died because I put off some boring upgrade/maintenance task and the colony exploded.