- cross-posted to:
- technology@beehaw.org
- cross-posted to:
- technology@beehaw.org
“The problem lies in the data Valve uses to make these suggestions.” According to the YouTuber, Valve hasn’t updated its conversion rates since 2022, when it first introduced the regional pricing system. At that point in time, “the Polish currency was near its weakest” – but Steam is still “using this weak old rate” from three years ago.
The whole thing is stupid anyway.
If I have a game that I’m selling for $30 that doesn’t necessarily mean that I convert into the local currency and sell that game for $30 in Nigeria (I have no idea what currency they use in Nigeria).
I might not be able to sell the game for $30 in Nigeria because that might be 3 months of the annual income. But I don’t want to totally give up on the Nigerian market so I sell the game for $5, that way at least I’m still selling the game for some money.
To be honest I would probably prefer not to be basin my game pricing on the US dollar anyway right now. It doesn’t seem like the most stable currency. Not many never was anyway.
But it’s the opposite in NZ and Aus, we pay more when converted back to USD while the spending power is much less.
Well if it’s AZ, my game would probably have been banned.
Don’t you guys have a VAT?
Sure, but people just set their VPN to Nigeria and bought their games for $5. This isn’t the cleanest solution, but they can’t just do what you said.
You a can also buy common university textbooks from India at a fraction of the price they sell for in the US. I say take your deals where you can get them!
According to my flatmate, it’s already been a thing for some time
It’s been a thing since forever. There’s an industry revolving around regional pricing scalping, led by Kinguin, Eneba etc…