i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.
10 hours later it’s clear that they’re either:
a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud
because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.


Man there is so much to unpack here.
Turn down the difficulty or make a build that isn’t ass, nearly every build can one shot enemies on Hard if you aren’t just shotgunning perk points at random perks at all times
Most of the cars look great but driving gameplay isn’t CDPR’s strong suit, I’ll grant you that
Turn up your graphics settings
Literally never had this problem once
You might be the only person with this opinion, I can agree with you in regards to Johnny, this doesn’t apply to almost anyone else in the game
In what manner, exactly? V is railroaded down the story somewhat, but I challenge you to find an RPG where that isn’t the case, only one I can think of is Kenshi and that game literally doesn’t have a storyline.
Honestly have no idea what you’re talking about, please elaborate
What does this even mean?
Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC
Examples? If you’re just complaining that the dialogue selection tree doesn’t tell you your entire line of dialogue ahead of time, that’s silly, and also there is a mod to change that.
You are the only person to hold this opinion that I’ve ever met
See previously, Oh no, God forbid you have a dialogue option that gives you, you know, dialogue instead of just having an “Accept Quest” button attached to the NPC
I’m sticking these two together because they’re similarly nonsensical, Night City has incredible environmental design sometimes on the level of Fromsoft games, and the game has an incredibly obvious red-dominated color palette when it isn’t giving way to the interesting and correctly multicolored city outside of the immediate threat of Arasaka boot. The color language used in the game is supportive of its themes and quite well implemented in my opinion.
I wouldn’t call 'em great, but they’re more in depth than 90% of other RPGs with a stealth gameplay option. Do you prefer the Skyrim style of “you’re invisible if you’re crouching”? Because if so you’re just wrong.
Absolutely insane take, the gunplay is on par or better than any other FPS I’ve played other than Titanfall or Destiny
Don’t know what you’re talking about, I played with M+K on launch and I played again on controller after the release of Phantom Liberty, never had a problem.
Unsure what you mean by this, but if you explain it a bit this might be one of the few things on this list I might totally agree with you on. There isn’t much to do out in the city other than quests, or hunting for loot in tucked away corners or on rooftops. I still got 120+ hours of gameplay from just doing that though.
It got old after the 4th or 5th time through it, sure, but if you’re raring to skip Konpeki Plaza to get to “the real game” then you have completely missed the entire artistic purpose of the game. This is like being Big Mad that you can’t start Final Fantasy 7 at the point where you escape Midgar. Have some appreciation for an extremely well constructed classic cyberpunk mission gone bad that sets up 100 hours of further storyline. The Konpeki Plaza heist is by a long shot the coolest part of the entire game up until you get into Phantom Liberty.
yoo kenshi mentioned 🔥🔥
I did just hit the part in PL where Johnny reappears after Songbird sent him to the shadow realm. I selected “glad to have you back,” since I want the ending where Johnny likes you, and V’s tone was positively dripping with sarcasm. That could have been indicated better.
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I stand by my points but I was kind of being an ass in my first reply, sorry about that. Some of these are super valid complaints that I can agree with. In particular,
Yeah fair enough the combat doesn’t pop off until you get a handful of perk points invested, and the first 20 guns you pick up are going to be garbage. This never turned anyone off of Borderlands, but fair enough.
Full agree
This is and will forever be my biggest and most vocal complaint about the game since release day. Different life paths give about a handful of unique dialogues apiece that often don’t do much of anything, and the opening montage deal is the most frustrating thing CDPR has ever handed us I think.
Yeah agreed on that front. Your options are largely limited to sidequesting. Kind of lame I guess, but I never noticed it that much when I was playing the game because I don’t often do that sort of messing around anyway, personally.
…On the points where we disagree, though, I think we’re just kind of ideologically opposed to some things and I don’t even really understand why. I get the feeling that you just may not be the intended audience honestly. On my first time playing, as a long time fan of the likes of Shadowrun and other tabletop sci-fi-rpg’s, I thought the setup and execution of the Konpeki Plaza Heist was one of the greatest adaptations of a proper tabletop cyberpunk run gone bad that I have ever seen in a video game, and I think it might be some of CDPR’s best work they’ve ever done. I was in awe. Very little of the rest of the game lives up to what Konpeki Plaza promised until you get to Phantom Liberty and that’s the one complaint that I agree with most when people say that the game is a rug pull. Konpeki illustrates the vision of a tabletop Cyberpunk run that CDPR intended for the entirety of this game, and the only other parts of the game that somewhat approach that same vision in my opinion are some of the companion quests (Judy, Panam, River, Etc) and Phantom Liberty.
You don’t seem to have enjoyed Konpeki at all but I find it quite a shame that the rest of the game wasn’t more like Konpeki. To each their own I guess. I like this game. There are definitely valid complaints to be made about it but I don’t think it deserves to be called garbage. I do think it was rushed out the door and Phantom Liberty gives a better idea of what the developers actually intended the game to be like, given the time they needed to actually cook on it. Hopefully next time they release a game it’ll be one that’s given the proper time it needs.