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Joined 2 years ago
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Cake day: June 13th, 2023

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  • It’s using an engine that is purpose built for the task, so I don’t think it will have the same kinds of issues. Perhaps some brand new FUN ones though!

    I believe one way it gets around at least one of the kraken sources is by always having either your vessel or your point of view at the center of the “universe”, and having everything else move around that. That way the floating point precision isn’t really a problem, as the things that are far enough away aren’t likely to be simulated to the point where the errors would have an effect. Could be wrong about this though.










  • The writing for this series was great. Overall the game was really a cut above most other things out there at the time. As a Mac gamer (a rare breed for sure) it felt special to have something so good just for us. They did port Marathon 2 for windows, but I don’t think it was a huge commercial success. I’m glad that it was open sourced though so that it could be shared with everyone.

    Marathon had a function to record and replay gameplays, and there was a community of people sharing their in game accomplishments and challenges. Vidmasters was probably my first taste of something like a speedrunning community. But it was enough to beat the level, we needed to vid it with style.

    I imagine that most fans already know this, but just in case, I recommend checking out Marathon Rubicon, which is an excellent unofficial sequel to Marathon Infinity.