Except HON was free for over a year, during which time users had full access to the game. The $30 fee was for access to the game after its “official” release in early 2010, but by that point LOL was already the dominant MOBA.
There’s also no pay to win. You pay for more options sooner
That’s… literally pay to win? Paying real money to skip a grind is the definition of pay to win.
until you rank in the top 1% of players, any character will have an equal chance of winning.
I don’t have to be a LOL pro to know that not every champion is balanced equally. And even if the game was perfectly balanced, every individual player’s playstyle will be more suited to certain characters than others.
There’s a certain irony to your earlier statement about players not wanting to pay for a game “they don’t know they’ll enjoy”, and then in the very next paragraph advocate for a format where players have to either grind countless hours in game or pay real money for each new champion.
Unfortunately the “both sides” narrative comes from both the right and far left (see: lemmygrad).