I built a one-shot around this idea on a heavily-modded Tiny D6 system, letting people choose which of the 4 they wanted to be with variants like wealthy or scientific Victorian, captain or gunner pirate, disgraced or retired Samurai, cattle driver or 49’er, and so forth. I set it in San Francisco to get some good conflux of cultures.
Of my 4 players, 3 of them chose to be rich Victorians. facepalm
Our player who likes doing this to the DM: “So they’re giving us horses? What are the horses’ names?” Our DM: “…no. You choose.”
Speaking as a player (most of the time) I love making things worse for my poor character. And I send my evilest ideas to my DM. Who then makes them heartachingly worse. It’s great.
I made an adventure for this based on the Tiny D6 Pirates system. They were in 1820s or so San Francisco so we’ve got robber barons, Emperor Norton, and all sorts of weird stuff thrown in. You can also have fun with cholera epidemics and floods and gold rushes.
Lower level and a high-level NPC bard gave the inspiration. Unsure whether he gave it to the NPC I was up against; if so, the guy flubbed that roll too.
We did manage to steal it and that is eventually the plan. Provided we can throw it without touching it.
Like someone with a deep US Southern accent saying geese. Gee-uhs.
At least one of these does look like it’s 3d. I hope they did drop at least one die in here amongst the loot.
Hm. Re-watching (scene inside the wagon starts about 1:27:00) and yeah, as she’s swinging in and we see the floor from a different angle, they are flat. But at least one of them in this pic looks like a d6 with pips.
Missed opportunity here, movie folks :D
https://www.giantitp.com/comics/oots0019.html
Looking forward to this for my character. One more level… :D
“Look, I’m sorry, I just had to check whether a stake through the heart would kill him. It didn’t really occur to me that it would kill normal people too.” ;)
First off the development of that backstory is beautiful.
Also my rogue lost all her dignity to a mimic recently. 2 mimics. I shot the second one and tried to hide from it on a bookshelf but it frog-tongued me. Also lost almost all my hit points.
I suppose the correct pedantic way to say it is “Lego bricks” even in the plural. But brevity in titles is a thing I strive for. Less so in the comments section. Also marbles. Marbles feel surprisingly sharp for spheres when stepped upon.
That’s rough, buddy.
We’ve tried some Roll20 and even a mix of in-person with someone zooming in (which we’re gonna have to do again) but the commute is worth it for the in-person to me. Then again we host so it’s no commute off my nose. Just set up and clean up.
I did check! It went something like: Me: Before I go further into this room, I’m backing up to the wall and shooting everything to see if any of it bleeds. Party: You sure you’re not going to get eaten by the wall? Me: …well if the wall is a mimic I’m already dead.
If anyone really wants a vampire deer token. The blood was a very hasty add.
Ha, nah, I scribbled it while taking notes and sent it to him. This is all my fault.
Eh, I’d definitely say it’s not a “don’t ever do this” scenario. For player agency matters- if luck had been on our side (if I’d rolled a longer fuse, if we’d coordinated better, if I’d gone down instead of up first) then yeah, we could have diffused them. Regardless, I think it works for the story. First off, it’s something I gave myself in my backstory, not something I earned in-game. Secondly, I acknowledged that having this bar to defend was reducing my character’s desire to go after the main story line (so I shouldn’t have been surprised ;) ). Third, this is intended as a short campaign so I think bigger character’s-life-changing events are reasonable if not even expected. And most importantly of course, I trust my DM to make a good story, and he trusts me to help move the story forward in interesting ways. (despite what I said about defending the bar, I can find character reasons to move forward if I need to and have in the past.)
Diabolical. I’m thrilled by the idea of it happening to someone else.