

Is too painfully accurate
Are we having an argument? Most likely I’m not trying to be a meanie, but I’m just struggling to understand / effectively communicate with yah.
Is too painfully accurate
I still just get my pirated stuff from the top result on thepiratebay.org. It might be old-fogey work, but it’s yet to fail me.
I definitely don’t understand how these tariffs work, but couldn’t the US’ trade partners just… import from China and sell to the US at a 10% markup?
1 - Movie Games are not an American company.
2 - Yes, there’s no law saying “jail the guy who does not make the profit”, but by a variety of implicit and explicit contractual and legal obligations, it’s still true. If the goal of the company is make money and you are neglectful in that duty, you are in legal breach of your duty.
If a Director of a publically floated company was proved to have deliberately pursued moral good over the best interest of the company, they could be fired, sued to oblivion, and possibly subject to criminal charges, depending on context. Extra liabilities and duties to which directors are held will also often be specified as part of the employment contracts.
Fiduciary duty is a very real thing and breaching it is absolutely punishable by law.
As a public company, they are legally obligated to pursue maximum returns for shareholders. Given that suing a successful game could potentially bring in more profit than focusing on their own game, there’s definitely an argument to be made that they are legally obligated to at least investigate the possibility.
Still absolutely fucked, but yeah, it is illegal for a public company to not pursue profits. It’s also possible their contracts obligate them to investigate, though if that’s the case, they presumably could waive such a thing with agreement from the developers.
I was alive and played games during that era, so I am aware! I’m very personally aware how much work we crammed from a tiny slow processor and a few kb.
And though we probably wouldn’t describe those games as ‘poorly optimised’, there’s still absolutely huge room for optimisations. As you say, compilers have gotten a lot better, and we have better algorithms and data structures. In Quake especially, they basically did have order-of-magnitude gains by writing some parts in assembly. And they’ll have undoubtedly have written most of those parts very imperfectly.
I may be skirting the bounds of reality more than you, by talking about what’s ‘theoretically possible’ compared to what’s possible by today’s knowledge and human practices. We agree there’d be some graphical compromise, maybe we’re just disagreeing over details of the scale of that compromise and the hardware that would be ‘permittable’ by this scenario.
Modern compilers are very good, but I’d argue you’re overestimating the gains. Unless you’re using some very strict typing and compiling options, you’re still missing out on enormous efficiency even from the most modern compilers, like orders of magnitude in some case. Stuff that with proper coding you’d have in assembly. And in '98, you absolutely could program GPU hardware directly in assembly.
I’m not saying it’d be anywhere near easy, but I absolutely contend it’d be possible.
As a nerd, I gotta say, this is almost definitely possible. Modern games are so incredibly inefficient in ways beyond our understanding, that if you stripped it down to custom assembly brass tacks, I really don’t doubt you could run Witcher 3 on Windows 98 (albeit in a lower resolution).
I’m reminded of this guy who coded Minecraft in Unity, but by focusing on optimisations, made it at least 1000x faster at most benchmarks.
Already got all my favourite games downloaded or on DVD. All my Youtube favourites and the full catalogues of some old channels would be great. No JonGrumps and no 00’s meme videos make me something something.
Weirdly, I remain friends with one of the the devs behind ZeroRanger. We actually bonded in an very old timey IRC channel while he attended university.
Doesn’t really matter, just freaks me out when I remember he made something so successful that people in the wild mention it.
Just have a tilt floor. If you lie down and rotate your whole home by 90 degrees at regular intervals, you should be fine.
It’s annoying how many Paradox (and other) games are stuck behind the effective DRM that is Steam workshop. No mods without paying insane prices. You can still mish-mash pirated DLC and a bought base game, but it’s a real pain.
If I understand this right, you’re looking for Continuous Collision Detection
i.e. rather than calculating collision by looking at the intersection of objects in every frame, instead calculate collision by drawing out the path the object will go, and looking for collision along it.
Wizard, wizard, and wizard. Sometimes I’ll be a warrior, then I’ll immediately give up and and be a wizard.
Not really relevant to your point, but the game wasn’t developed by Paradox, they published it.
So you’re taking the best aspects of any fork you can find? Trust in the developers is an essential part of the question.
If a piece of software passes every audit in the whole world, but is developed and maintained by the NSA, you’d be stupid to leave your data with it.
Let me save you a lot of time and effort:
Your findings will either be an incredibly lengthy wording of that, or they will simply be wrong. It’s not a complex question.
Unless this person is an expert in 13th Century Mongolian linguistics, I fail to see how they even could feel able to decry pronoun choices as being ahistorical (not that that would even really matter for a vidgam).
I don’t know what kind of spells these would be but I fear the wizard who knows them.