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Joined 2 years ago
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Cake day: June 20th, 2023

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  • Having the runtime of the codec installed in a wine prefix is not the same as having it work. Just like wine has to work on the codec to get the data to it and output back to the game, in a way that the game, the codec and wines d3d implementation can deal with it. This is made mode difficult by some codecs doing output themselves and some handing buffers back to the game for display.

    This is hard and gruesome work. With painstaking observing and duplicating behavior, since a lot is not documented and for a clean room implementation the person implementing it can not look at disassembled binaries or (hypothetical) code-leaks.

    Now how do you get a game to not use the codec it’s shipped with? By cracking.

    That is just wrong. “Cracking” is the circumvention of Copy-Protection. Before Denuvo afaik no Copy-Protection had data-integrty checks, so modification of game Behavior (aka Modding) did not require tampering with the Copy Protection. Best Example SKSE for Skyrim, a tool adding a lot of additional functions to the internal scripting language while still keeping copy protection in tact.



  • The question is: Are we asked to change it? The quotes hark back to Japanese first impression of the west using the term. They did not state that they want us to use a different term, Yoshi-P recalled his teams impressions of foreign reactions to their products from 20 years ago. The referenced Interview with the Xenoblade Devs also does not echo the Sentiment Yoshi-P put forth. As far as I can see all articles putting JRPG out as a discriminatory term are referencing the same single Interview.