I don’t mind having a forced party if it makes sense for the story. I don’t like it as much when it’s enforced for no apparent reason
But dis it do a good job of feeling like you were playing the whole party?
My main issue with the action game mechanics is that it stops being an ensemble cast and turns into a story about one dude because turn-based is the only reasonable way to control an entire party
Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good
That sort of thinking is what got us in the mess we’re in today, with everything being just shittier action game.
JRPGs were fine
FF9 was amazing.
Earning the mantle?
Afaik Link isn’t a part of every bloodline. Each one is a different prophesized hero
I dobt have a working PC rn so if this gets going, somebody PLEASE post news updates here so we can follow along.
It’d be good for office cubicles too!
Create more poor people AND improve output! Win/win!
I’ve only sampled Pokémon Unite and it felt slow and grindy. I’m not sure what’s normal for mobas, but does this game feel fast and reactive, or does it feel like memorizing cooldown timings and rotations?
Inside the head of the average Hexbear User
Circumstance bonuses involve the situation you find yourself in, Status bonuses are straight up boosts and buffs to your being. Often magical
Pathfinder 2e isn’t number crunchy, but it is rules-heavy.
With numbers, the specifically max out the counting by limiting every roll to d20 + Circumstance bonus + Status Bonus + Item Bonus. The exceptions to this are quite rare. If you get more than one bonus of a given type, pick the highest number. So you don’t get huge number stacks you have to add.
There are lots of little rules like falling damage, or grappling rules, or counterspelling, that are generally easily referenced with robust fan-made officially sanctioned reference tools.
People who tell you it’s less complicated than 5e are lying, but its core elements are super elegant and play really well. Expect a tactical game in combat, nicely streamlined exploration, and lotsa fun choices for players to make during chargen and during combat
Yeah. There are 7
“That’s it, Bowser hurt me more! Make me feel alive again!”
“AWAWAWAWAAaa!!!”