Formerly @Elevator7009@kbin.run, kbin.run died, moved here.

  • 18 Posts
  • 197 Comments
Joined 11 months ago
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Cake day: August 14th, 2024

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  • On one hand I did often see toxicity downvoted on Reddit, and the very few times I saw spam it was correctly heavily downvoted.

    I also often saw subs with “be civil!” as a rule frequently let comments that made good points but just had to throw in an unnecessary insult at the end, even when the person they replied to did not bring any kind of aggression at all. Or comments that were nothing but an insult, as long as the person they were insulting expressed an unpopular opinion. And I often saw unpopular opinions, expressed politely; that weren’t “well it’s just my opinion of course, you are free to disagree :) but I think it would be best for everyone if the Jews were all gassed,” that were not obviously hateful opinions expressed in polite wording but that actually added to the discussion, get downvoted. I often hold majority opinions online so I am not usually the victim of this, but man did it feel bad seeing a reasonable, friendly person who maybe wasn’t as anticorporate as everyone else or as informed about things get punished and shown disapproval in a way that should have been reserved for comments of “fucking idiot :)”. Which actually received upvotes for being said to someone expressing a non-hateful opinion politely and reasonably.

    I also see all that unkind behavior on Lemmy, though less often. Poke your head in enough “bad news” posts, especially “company does anticonsumer move” posts on !gaming@lemmy.world and you’ll probably see some of what I am talking about. I have since learned to either just read the title, or click to the news article and avoid the comments like the plague if I do not want to be upset by “amazing explanation of a point you agree with followed by mean words to someone who wasn’t being offensive,” or “people online fighting again” or “comment whose only content is insults gets upvoted”







  • These benefits are honestly things that do not enhance my personal experience, but I hope others find them useful. I’m probably forever going to be the “not for me but the community has outvoted me so I guess I can let it exist without complaint for the common good even if I personally don’t like it” guy. Thank you for your explanation. You might want to put these benefits somewhere on the Lemmy Federate project sites so people can learn about them.

    for almost every community

    Do you have to sign a community up to have it put on Lemmy Federate, or is everyone’s community glommed up regardless of whether it was signed up for it? How does this work? I want to know how it works, all the things an admin needs to know, or maybe a mod, not just a list of benefits.

    Again, thank you for engaging with me, I realize my questions and bias against it are probably seeping through and making me appear more hostile to you than I am. I don’t really like the tool but I notice a lot of others do and you did put it forward and, I think, create it with good intentions for the Fediverse, and I (have not contributed any code to the Fediverse’s wellbeing) thank you for that.









  • I do not play that much gacha and only hear stuff, so thanks for telling me that that is actually normal and not revolutionary—the way I hear it told is you have to have that five star SSR unit to clear some gameplay content or whatever.

    I know myself. I’m very good at getting my time sucked from me, but my actual money? I’m extremely stingy with that when it comes to media given my very picky tastes (I’ll express interest in lots but in the end I only bother to actually pop for a few things) and the huge amount of media out there, even moreso when it involves paying for MTX. I think I’ve spent maybe $20.00 over 15 years on any game with MTX total. Paying for microtransactions, especially in-game currency that gets used to roll the virtual dice (instead of to make a 100% guaranteed purchase of something), makes me feel filthy in a way buying a whole new game or buying a guaranteed thing does not, especially because I learned about the gambling thing at a very young age. (I did spend $5.00 on in-game currency once, do not regret it but will never do it again.) And because I had the privilege of education about tactics used both in lootboxes and regular gambling at a young age, I always looked down on it before I ever tried it. I never will try real gambling, although I did eventually try games with lootbox mechanics. I still have my distaste for that monetization model, I’ll generally avoid most games with it, but because those two deliver me specific things I want in a way where I do not feel any pressure to spend money, I continue to play. Thank you for your concern, though. I understand being opposed to that monetization model. It’s not where I draw my line in the sand but I do understand others drawing it there.

    I also played a ton of F2P with premium currency as a little kid just because they hadn’t all implemented a way to defeat just shifting forward timers. I did have to put in extra effort but in return I earned premium currency or progressed through the game faster than I was “supposed to” without paying real money to get that faster advancement. So that probably informs my willingness to go near the gross transactions with video games but not in real life gambling.