

I haven’t played this yet, so I don’t know anything about what difficulty settings it may or may not have But in general, I see difficulty settings as an accessibility feature.
I liked the way that Ender Magnolia did it, where, at a save point, you could adjust several settings to customize the difficulty. I was able to temporarily make it slightly easier just for a few bosses that I lost my patience for.
I’m playing the VR version of Myst. Also recently played the The Room VR. I don’t generally play VR games (partly because they don’t seem appealing to me, and partly because I can get nauseous surprisingly fast), but I really liked these. Looking forward to Riven next.