I dislike corpse running, especially in games like Hollow Knight which are supposed to encourage exploration, but otherwise I really like how the genre handles death. It prevents save scumming, which I am always very prone to, often making my experience worse.
I do think basically any game should have difficulty options, and in case of a soulslike an opt-in easy mode (that maybe prevents getting some achievements) is perfect. Nine Sols did it quite well with customizable sliders for received and dealt damage, except for calling it “Story Mode” like there is no reason you might want to slightly lower the difficulty other than just wanting to breeze through.
In general I wish the discussions on soulslike difficulty were more chill, there is merit to both sides.
I dislike corpse running, especially in games like Hollow Knight which are supposed to encourage exploration, but otherwise I really like how the genre handles death. It prevents save scumming, which I am always very prone to, often making my experience worse.
I do think basically any game should have difficulty options, and in case of a soulslike an opt-in easy mode (that maybe prevents getting some achievements) is perfect. Nine Sols did it quite well with customizable sliders for received and dealt damage, except for calling it “Story Mode” like there is no reason you might want to slightly lower the difficulty other than just wanting to breeze through.
In general I wish the discussions on soulslike difficulty were more chill, there is merit to both sides.