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Cake day: July 2nd, 2023

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  • Using hit points as a resource very quickly starts to feel less and less like spending health and more and more like you’re spending your Cleric’s spell slots, which isn’t very fun for your Cleric. It works in some other games but I don’t think I’ve ever seen an effective implementation in D&D.

    You could maybe get around the begging-for-healing issue by having spells reduce your max HP instead, but I still doubt it would be balanced, it adds a lot of bookkeeping, and you end up getting constantly oneshotted and begging for healing later anyways.