MolotovHalfEmpty [he/him]

  • 17 Posts
  • 180 Comments
Joined 5 years ago
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Cake day: July 29th, 2020

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  • I’m not an expert, I’ve just seen them live quite a few years ago and have liked bits and pieces over the years. They’re not a go to band for me (I like my punk more hardcore basically - Bad Breeding would be my main suggestion of actual ideological leftist contemporary UK punk) and they vary quite a bit.

    The first couple of records are a bit different from their early EPs and two of the band quit a few years ago and the newer stuff from the duo is slightly different again. I’d just listen to a smattering of stuff on YouTube or whatever and see what and how much of it you like.



  • Fortnite is an absurdly big platform now. I have it installed for playing with younger family members sometimes and it’s now multiple full games (a huge Rock Band clone with hundreds of songs, a full racing game, the original wave-based game, the main battle royale), over dozen game modes just by the developers a lot of which have their own maps weapons and more, thousands and thousands of skins and accessories and live service / shop shit, and then on top of all that there’s maybe tens of thousands of other games built in their engine as it’s become a huge garbage pile of user generated content games to rival Roblox. Throw in localisation, sound for all that, and stuff that doesn’t even get used all the time like locations and designs for live events and concerts and it’s an absurd amount of stuff. I’d argue a lot of it is junk, but it’s kind of crazy how much stuff Fortnite ‘is’ now.





  • So much of the ‘game design’ for modern live service games is less like game design and more like marketing campaign design.

    Reveals, content drops, surprise reveals, ongoing narrative, roadmaps, engagement drivers etc is much more akin to building sales funnels and advertising strategy, never mind monetisation strategies.

    And the secret to successful marketing is that you need to start with a product that a) people want and b) doesn’t suck. Marketing companies like to complicate it, because they get paid for their failures too, but that’s the core of it.

    So you can take $100m, five years, and a thousand devs/artists/sound people/writers etc but if 80% of that time and money and effort is spent in pursuit of the sales funnel/advertising strategy type stuff it’s gonna take a miracle for you to come up with something more fun and organically engaging than a far smaller project where that was the primary, or perhaps only, goal.





  • Agreed. I still wasn’t convinced we’d actually see a new proper Mass Effect, never mind yet another Dragon Age, even before this rumor and then confirmation of a buyout.

    But yeah, the Sims seems like the obvious target if they were gonna try and meddle in studio culture and go after ‘woke’ output. Maxis has rightly taken some criticisms for moving too slow on representation issues in the past but they’re way beyond most big studios on inclusion when it comes to race, gender, trans-inclusivity, and increasingly differently abled and medical representation. A lot of the vibe of the studio and game is also extremely utopian-corporate, ultra-tolerance, progressive-lib in a way that’s probably a bigger red cape for the de-woke-business types than even something/somewhere actually more leftist.


  • Honestly, despite having played the original two back in the day when they were new, this new one is how I’m going to picture them going forwards. Not just because I never liked tank controls, but because it feels like such a natural evolution, like the way the game would have been of they had the tech at the time.

    I’m kind of amazed at how good it looks too. There’s nothing actually very flashy about it and obviously it’s a very ‘last gen’ game but the smaller scope and really careful, subtle detail to the environments really sells it. Early on in the sewers I was looking around randomly after realising I’d been so focused on the water (for obvious reasons) that I hadn’t really looked up, and where there was a little industrial light there were maybe four or five little moths just fluttering around each other, crowding it. The attention to detail like that, somewhere 99% of people will never look, is just great.

    The randomiser thing does sound cool and I could perhaps see myself using it in the further future, but I doubt I’ll be jumping in for another run once I’m done any time soon. One of the things I’m really enjoying about it is playing a bigger budget game that is a much tighter, busy parent friendly experience and I’ll actually probably finish the same week or two that I start it.

    There’s so few of those these days. Yet the weird thing about this is that I always think I’ve been playing for longer than I have. Not in a bad way, but in an engrossed kind of way. Each time I think, oops I’ve been doing this forever I bet it’s after midnight already, I find a typewriter to save and discover I’ve only been playing for an hour instead of the two or three I’ve assumed. I’m not sure whether it’s an engrossing atmosphere thing, a pacing thing, the steady but simple pace of progress or what. It’s a strange sensation but very liberating when you’re old and busy.


  • I’ve had some time off this week and whether it’s just the spooky season looming or the fact that I never played it when picking it up cheap years ago, I’ve been playing through Resident Evil 2 Remake and really enjoying it. Admittedly I’m playing on a low enough difficulty to not worry too much about saves, ammo conservation etc, but that’s letting me just soak up the atmosphere, small details, and ghost-train vibes of it when it does actually manage to surprise or challenge me. It’s a great modern remake of a classic that I almost have more nostalgia than actual memory of at this point.

    On the other end of the scale, I’ve been playing a bit of the new Skate with extended younger family members online. That core trick and control system that Skate always had is still really good and just skating around chatting (or occasionally listening to a podcast) until you find an interesting spot and then trying again and again to try and do a cool thing there or compete for the best line is still great and genuinely reminds me of what little skateboarding in my more youthful days.

    The problem is everything else. It’s riddled with AI garbage from board designs, to writing, to voiceovers, to dozens of “songs” all just credited to Universal Music Co instead of an artist amongst the actually otherwise pretty varied and good but much shorter soundtrack. The whole vibe is bland, corporate, and completely fucking souless. The new Stunt challenges built around ragdoll physics are obviously supposed to be a slightly silly streamer hook, but they still suck and are incredibly dull. It feels very feature incomplete too (it’s Early Access but what does that even mean for a free live service game that already has founders packs and paid shops and live seasons?) even as a multiplayer sandbox too with the few things like co-op challenges that are in the game poorly implemented.




  • The RNG circle is still there in 1, but it might be slightly better.

    Shields deplete slightly quicker but recharge much faster as opposed to the old game that could take like ten minutes.

    You can use zoom aim with any weapon rather than just hipfire before you’ve put lots of points into it.

    The improvement of aim and weapon handling is better balanced as you put points into them and there’s less extreme weapon sway.

    I’m not sure, but the sound mix on the guns might have been punched up too. Either that or they just sounded real fucking good to start with.