

I mean, the Fromsoft’s Soulsbornes are set in decaying ruins because the themes and story kinda demand it. One of the central themes of the game is that immortality is bad and the pursuit of immortality is evil (which is what I thought this article was going to be about from the headline). The games are set in societies that have attempted to become “eternal empires” and as a result are now decaying slowly, not allowing something new to take its place. The player then comes on and usher in the “new age” (or you can choose to attempt to carry on without changing anything). Dark Souls 3 is probably most clear about this, where in the DLC you meet yourself in the shape of Friede. She does the exact same thing you are doing, but on a smaller scale and has chosen to not burn the painting and imprison the painted that would make it anew. What she puts doing is obviously wrong, and it gives you a not-so-subtle hint that kindling the first flame is also the wrong thing to do.












That’s fair and understandable, and very fitting for Dark Souls 2 at the very least where they basically say “Yeah, you are immortal because you are playing a game, so the only thing that can “kill” you is giving up.”
But at the same time there is clearly someone on the writing team with strong opinions on the search for immortality.