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Cake day: 2023年6月16日

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  • I mean, the Fromsoft’s Soulsbornes are set in decaying ruins because the themes and story kinda demand it. One of the central themes of the game is that immortality is bad and the pursuit of immortality is evil (which is what I thought this article was going to be about from the headline). The games are set in societies that have attempted to become “eternal empires” and as a result are now decaying slowly, not allowing something new to take its place. The player then comes on and usher in the “new age” (or you can choose to attempt to carry on without changing anything). Dark Souls 3 is probably most clear about this, where in the DLC you meet yourself in the shape of Friede. She does the exact same thing you are doing, but on a smaller scale and has chosen to not burn the painting and imprison the painted that would make it anew. What she puts doing is obviously wrong, and it gives you a not-so-subtle hint that kindling the first flame is also the wrong thing to do.


  • Funnily enough, I think the wording of the patent (as far as I’ve seen it) causes Darkest Dungeon to be in violation of it. You play as a character (the inheritor of the estate), then you summon another character (the party) who go wandering around until they meet an enemy, whereupon the game transitions to a battle screen that the player controls. I think we can all agree that DD is nothing like Pokémon, though, and should never be impacted by Pokémons attempt at monopolizing their genre.





  • What finally worked for me on the image above is to look at the yellow dress on the image above on my phone, then zoom in on the part in blue light, then squint so I barely see what I’m doing and move the zoomed in section so that it only shows the party of the black and blue dress in yellow light, and then open my eyes again. Then it finally looked yellow and white.




  • Nikko882@lemmy.worldtoMemes@sopuli.xyzW H Y
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    5 个月前

    You would also get the same problem as the op in Norweigan.
    Hvor = Where
    Hvem = Who
    (Hvorfor = Why / Wherefore)
    English is the odd one out here, it seems. (Also why I would rather be learning German from Norwegian than English, but oh well.)



  • Could be Guild Wars 2. There are two scythe the game (I’m not counting staff skins): Necromancer staff, which is a casting implement with mostly utility skills, and Necromancer Reaper “mode”, which gives you a ton of DPS and tankiness until you run out of your saved up life force.








  • I doubt he planned to kill the player. He was planning to wait at the finish line to beat us to it. Then he realizes who the final boss is, becomes coinvinced he can’t beat it, and reasons that since it is impossible for him it must also be impossible for everyone else. Then he tries to kill us because he is afraid we will prove that it isn’t actually impossible. That’s my read on it, anyway.