

Life is Strange has a lengthy stealth section in a dream sequence near the ending which doesn’t really add anything to the game but tedium.
Life is Strange has a lengthy stealth section in a dream sequence near the ending which doesn’t really add anything to the game but tedium.
I’m still nostalgic for the Saints Row 2 character creator because it was one of the only ones with a gender slider. If there’s just two (or even four, see BG3) body types, they’re usually still ultra-male and ultra-female in my view. The development of ever more realistic graphics has only served to cement this, I feel.
My favorite memory of the two Pathfinder games, and I mean this unironically, is doing that infamous quest in Kingmaker right near the start where you have to fight swarms. Level 1 combat against enemies immune to weapon damage – you have to actually consider your options and possibly accept turning down the difficulty. That interplay of character options and enemy immunities is, in my opinion, the core gameplay of CRPGs.
I just got Dragon Age: Inquisition and to be honest, it’s been rather frustrating so far. The controls/camera and interface are obviously made for a gamepad and the whole MMO vibe – endless fetch quests in wide, empty spaces; rogue and wizard are the classes that do damage while warriors are supposed to take the heat – is bothering me. And common equipment at level 7 being infinitely better than rare items at level 5 is just depressing. Still, I’m hoping that the story and characters pick up soon.
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The post seems oddly trusting towards the game developers and hostile towards the people playing it. I don’t really care whether some auteur followed his vision of making a game with lots of “friction”; I want to know whether that results in an interesting experience that tells us something about the medium. Maybe it does, but the argument that some hypothetical gamer (who’s also excessively anti-microtransactions in a bad way?) wouldn’t like this game isn’t cutting it for me. Especially when the positive comparisons in this post are to Dark Souls (as usual) – isn’t that universally beloved by critics and gamers alike? That’s not a strong argument for explaining why DD2 may be unpopular, if it even is, for which I have seen no evidence.
Every time people are being nostalgic about “early indies games” or somesuch, I get depressed. Like, that was supposed to be a revolution in video gaming, Mario with worse graphics and an extra gimmick?
Not to put too fine a point on it, but Luna-Terra is so transition goals
Ramses Ii