• 2 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: July 9th, 2023

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  • Once the Season has ended, the character you made and its progress will be transferred to the Eternal Realm. All items you collected, including in your Seasonal stash, will be transferred too. You can take this character into Sanctuary whenever you please, but Season-specific features such as Malignant Hearts will no longer be accessible.

    From the Season introduction page, so it seems that what you’ll miss if you don’t play will be only the season cosmetics. And the chance to play with new mechanics for the duration of the season.


  • Raildrake@lemmy.worldOPtoDiablo@lemmy.worldSeason 1 Patch Notes - 1.1.0a
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    1 year ago

    I’m torn over this point, I agree there’s way too many affixes and they make everything confusing, but having all builds go with Vuln/Crit is pretty boring.

    I wish they grouped all the +% damage affixes in a couple more generic ones, and made them more impactful, to the point you’d have some freedom in deciding stats for your build without being overwhelmed by the amount of fodder affixes.


  • Raildrake@lemmy.worldOPtoDiablo@lemmy.worldSeason 1 Patch Notes - 1.1.0a
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    1 year ago

    Some highly summarised takeaways from the notes:

    • Items
      • 5 new Class Uniques, 1 new Uber Unique
      • 5 new Class Aspects, 2 new General Aspects
    • World & Experience
      • World Tier 2 gives +20% gold and +15% drop rate
      • Higher level enemies give less experience now
      • Powerleveling with one player sitting at the entrance of the dungeon was nerfed
      • Helltides got a bit harder and take more cinders for chests
      • Monsters’ HP scales higher with more players in a party (85%/player -> 100%/player)
    • Balance
      • Various rebalance changes, most underutilized spells/aspects got buffed, only minor nerfs (to spells/aspects) it seems
      • Various nerfs to item affixes including Vulnerable Damage, Cooldown Reduction, Crit Damage, Damage Reduction
      • Inherent stats for Swords (Crit Damage), Crossbows (Vulnerable Damage) and Offhands (Cooldown Reduciton) have been heavily reduced
      • Damage % affixes have been buffed

    I didn’t have time to go through all the details and especially the single class rebalances, but I think this is the most relevant info from these patch notes. If I forgot something let me know.