UmbraVivi [he/him, she/her]

  • 3 Posts
  • 70 Comments
Joined 5 years ago
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Cake day: July 29th, 2020

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  • As someone from germany-cool , I have somewhat mixed feelings about the ongoing militarization in European countries.

    As long as Germany doesn’t have a real military, it will only ever be a vassal state of the US. The same goes for all EU states. Do I think Germany or the UK for that matter will use their militaries to liberate themselves from US control and end Western hegemony? Absolutely not, they will probably do fascism. But I still think it’s a prerequisite to end the imperial core as we know it.
















  • It’s linear in the sense that you have a sequence of scenarios and the game is pretty much completed afterwards. You don’t have different factions, randomized starting positions or random events to add variety to your campaigns. It’s all pre-determined. Think of it as a story-driven singleplayer game which you play through once or twice and that’s it, rather than a game like SimCity or Civ.


  • That comment is misrepresenting it. Frostpunk is not a sandbox city builder, it is a much more linear game based on the question of “How much of your humanity are you willing to give up to survive?” Picking the fascist options does make the game objectively easier, but the game will effectively tell you that your victory is hollow at the end.

    For example: There are 3 people outside your city, asking to be let in. Their limbs are frozen and need to amputated, so they can’t work. They will purely be a drain on your limited food and medical supplies. Many of your people (though not all of them) will be against taking them in too. There is little to no in-game benefit to taking the 3 people in, it makes it more likely that you will run out of food and everyone will die, but the whole point is that you’re supposed to take them in anyway because it’s the right thing to do.