Professional software and game developer from Finland.

Lemmy: @Vipsu@lemmy.world
Mastodon: @Vipsu@mastodon.gamedev.place

  • 7 Posts
  • 177 Comments
Joined 2 years ago
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Cake day: June 28th, 2023

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  • Not in the typical sense, but I do use mods that may alter the vanilla experience to be less grindy.

    For example in Sacred 2 remaster I use mod that doubles the quantity of enemies making it more challenging but also more challenging.

    In Incredible adventures of Van Helsing I made set and godlike items drop from special mobs with 1/10th of chance of epic items or something as without mods you’d have to grind for keys to open offline lootboxes.

    I do also like exploits that may trivialize the game. Especially in rpgs where they may allow mevto create ridiculously powerful builds.















  • Oddly enough world base game felt fairly long. Took me quite a while to get to the high rank and even longer to get to the final boss.

    Honestly lack of automatic traversal and bunch of busywork made it a lot more easier to get distracted and explore. Lack of artian weapons made it more rewarding to farm weapons made from different monsters.

    Maybe the game just got too streamlined with Rise and wilds. Focus shifted too much towards making fights more of a spectacle and add in bunch of unnecessary narrative.








  • Have to relate to this somewhat, it’s hard to find time or interest to practice fighting games with all the accumulated responsibilities of being responsible adult and a parent. While boomer reaction time checks are one thing, the bigger problem is having to practice against multiple different matchups in 3-4 different games. Probably should play these online a lot more, currently mostly playing on locals few hours once a week.