“Cure” yes, famously cures require you to pay for upkeep of them every day for the rest of your life. Like a subscription to being normal that you’re required to pay in order to hold down a job. On top of the other subscriptions you have to pay to live and work.
Oh and it deadens your emotions, messes up your sex drive, makes you emotionally volatile as it wears off everyday, and makes you an insomniac.
“Cured!”
Warlock, tapping on cage lock: Wakey wakey
Paladin: Come at last for your blood sacrifice, heathen?
Warlock: Disonia is a vegan god of chaos, not that I expect zealots to understand doctrinal nuance. No, I’m here to talk, you goodies like to talk right?
Paladin: … perhaps…
Warlock: Can we agree that sometimes there are lesser and greater evils? We’re putting together an expedition into the Dark Lands. A crusade, if you prefer…
Oh wow, now that’s a fun surprise! I loved SS2 back in the day, my god, 20 years… Love the banner image too, Croteam’s always had a cute sense of humor.
Eh, next time, 10 more points in DEX for now!
Yeah, I hate these stories for the amount of Big Ethical Talk it beings out in people. “I would stand by my partner no matter what” is the “I could fight a bear” of emotional labor. Unless you’ve had a serious illness or been very close to someone who has (not parents or siblings, a voluntary relationship), then you just really don’t know what you’re talking about.
Good catch, my bad, I thought it was just the trilogy collection on PS3. It’s probably been since it first came out that i played it.
I went general on MGS because I couldn’t remember which game premiered on which console generation without looking it up either, but it’s 2 and 3 for PS2 (and 1 from PSX).
My first, and only, thought
One of my favorite eras to live through and emulate!
Aside from Dark Cloud 2, mentioned already, I also really love:
Katamari, but on Deck the native version is better and includes the sequel.
The Jak and Daxter trilogy, simply amazing games! The first or the second are usually the favs. 1 is a solid mascot platformer. 2 also is, kind of, but adds guns and cars and a slightly GTA inspired open world. 3 is also fun but leans harder into vehicles and generally isn’t regarded as highly.
Odin Sphere. All the VanillaWare games are great, but OS is one of the most beautiful games ever drawn, and has really fun brawler\rpg combat. GrimGrimoire is another of theirs, also good, kind of a side scrolling RTS.
Kingdom Hearts 1 and 2 are both a lot of fun, especially if you love Disney or SquareEnix games. If not, they’re still pretty fun and have an… interesting, if convoluted, lore. I probably wouldn’t recommend if you dont care for Disney though. Probably worth playing Final Fantasy 7 first as well. It’s referenced quite reverently and is a great standalone game (and PS1 still counts I think, haha).
Devil May Cry 1 and 3. You can skip 2, even the fans and creators don’t care about it, and 3 is a prequel. DMC1 is a landmark game, and is required playing in my opinion for being both important and incredibly fun. It can be quite hard though. 3 is arguably the best in the whole series, and holds up really well near the top of the genre to this day.
God of War 1, 2, and 3. They’re fantastic action games, and pretty influential still. I dont like them as much as DMC, but they’re still pretty fun.
There were actually a lot of pretty mediocre DMC clones on PS2, like Gungrave or Bujingai. If you love the genre, they’re neat and OK fun. God Hand is quite funny and kind of unique, probably the best of the 3 listed here.
I see Okami in there and I approve! Although I think the remasters released on other platform more recently are a better way to play. I also preferred the Wii version back in the day.
The Sly Cooper games and the Ratchet and Clank games are also both really excellent series. I liked Jak more, but they’re distinct games with their own neat elements. Sly’s particularly unique as a mascot stealth game.
Metal Gear Solid series and the Tony Hawk games are obviously excellent, but you’ve got so many other ways to play those I’m not sure they’re worth emulating.
Zone of the Enders, 1 and 2. ZoE 1 is infamous as being the game that came with the first MGS2 demo on it. The game is fine but short, and mostly serves to set up ZoE2, which fucking rules! You pilot a badass mecha and it just has a really fun plot, great music, and good action. An underrated gem!
Not your jam I’m sure, but I’d be remiss if I didnt mention the many hours I spent playing Capcom vs SNK 2. Still one of my favorite fighting games, legendary roster and soundtrack.
If you’d like a roguelike, I’d suggest Baroque or (PS1) Azure Dreams. Both pretty fun, quite long games with lots of replay value. Baroque is uh… well titled, kind of challenging to get into.
Ah, there were so many good games in that era. Truly one of the most stacked console lineups ever.
DC2 is absolutely a must play. Its a ridiculously big game though, be warned. You’ll be deep into the latter chapters with the game still throwing new mechanics at you like “omg, I have to play golf in dungeons now too, and fishing, and base building, and photography, and and and and”
I kind of do reccomend a guide for it as there’s some permanent misables.
Afraid to drink “ze german” water?
Not that I disagree about using “rice” in this context, but I just want to paraphrase something I think a comedian said but I forget the source now. But basically, no, it’s not as bad as “the n-word” and I know that because you censored “the n-word” but didnt censor the word rice.
I still think it’s rude and not a particularly good term.
I’m feeling like a lot of y’all. My backlog is already immense, and i don’t even need DLC for the games I have, which are mostly all huge and never ending anyway. Have we reached peak gaming? Are we now making games faster than anyone can play them?
CB 2077 is really good and probably worth it if you enjoy open world games like GTA, skyrim, or RDR.
Atomic Heart I have been having a hard time getting into, for all the commonly cited reasons. The game looks gorgeous and its a fun setting, but you actually spend a lot of time in boring grey hallways fighting the same robots, and the combat just isnt especially great. Performance has been real hit or miss as well (I’m on Linux through proton).
This is an (old) parody of an even older (allegedly sincere) meme comparing women in video games. The “ugly western” women were like Aloy from Horizon Zero Dawn, the ladies from the Last of Us 2, and I think new Lara Croft from the reboot series. The “beautiful and correct” eastern women were all anime characters with huge tits, obviously.
The joke here is of course that all the “western” men are stereotypically masculine and all the “eastern” men are bishonen anime characters and femboys.
I say it was “allegedly sincere” because how could you even tell if something like that is parody or a truly held chud belief?
I’m pretty early into the game as well, so I almost didn’t say anything. But even if theres a charm that adds HP bars later, I would be annoyed about it. Why wait so long? I’m over 10 hours in. Why take a slot with it? I get similar annoyances about the compass, but at least that one I can understand because maybe some people like the challenge of landmark navigation using just the maps. There is a skill there, and it is part of the skillset of Exploration (a major pillar of design in any metroidvania).
The yellow tools, in general, I’m iffy about the design of. So far I only have 3: compass, more shards, and auto-collect beads. Of these, auto-beads is the most obviously useful. You need many beads, and they get lost pretty easy. Shards are super common and don’t have many uses. But none of these are essential, and all of them get less useful the later into the game you get. The tradeoff is only meaningful early game, and seems to encourage a balance between memorizing the levels and grinding, neither are amazing activities.
Having the compass charm tied to ALL map markers would certainly up the utility of it, though it’s gating another feature behind both a purchase and a charm. I’ve also only found 1 semi useful trap\red-charm so far. Maybe having more traps and skills that required shell bits would put more pressure on needing them and make the charm that gives extras more appeal for a trap-heavy play style?
Again, I grant that maybe I’m too early in the game yet, but I feel like these systems should be coming together and cohering more after a half-dozen bosses and 10 hours of play.
The runbacks don’t bother me too much so far. I do think there’s some skills in the runback, but it relies heavily on the level designer as well. An ideal runback:
These factors make a run both interesting game play and still a form of progression. A badly designed run lacks these factors, being just a slow slog to get back into the boss fight.
My biggest complaint so far is the double damage. Every boss and so many common enemies do nothing but double damage. Why even have 5 HP instead of 3? And it being 5 (and bind healing 3) have compounding effects with this problem. Taking a single hit on the way to a boss actually costs you an entire “boss hit” so runbacks are worse all around. Trying to heal mid boss only gets you “one and a half” hits back which takes a lot of silk to build up and probably is a worse deal for you than just using the silk to power more attacks.
Double damage would suck a lot less (and be a better mechanic) if you had 6 HP to start, or if you healed 4 at a time, or if bosses didnt always do 2 damage. There’s no tension to avoiding punishing hits because every move is equally punishing. It makes fights feel very conservative which is maybe intentionally meant to evoke Hornet as a careful hunter, using traps and plans to take down big foes.
I find the opposite though, she feels fragile and reactive. I wish starting damage was higher too. I had this issue in Hollow Knight as well, everything takes too many hits. Common enemies are spongy, bosses take at least 33% too long across the board. Especially it gets annoying since a lot of bosses so far get spammier and faster towards their final phases, so you spend so much time dodging the same attacks and looking for openings to chip hits in. Skills and traps don’t do enough damage to feel especially useful either.
I also hate, and this is another compounding factor, the complete lack of enemy HP bars. On regular enemies this is annoying (gotta count my hits) but on bosses it feels negligent. Bosses have multiple phases and take so long to kill, it would be nice to know if my last run was just a hit or 2 away from the end or if I still had a 3rd phase to plan for. It adds to the poor perception of skills and traps as well. Sting Shard and Thread Storm both seem to hit several times, around a half-dozen, but neither seems to do much more damage than a couple of regular hits.
Overall I’m really loving Silksong, the art and music are top notch. The DLC for HK convinced me that Team Cherry and I disagree about some fundamental ideas in game design, and HKSS bears that out.
Incorrect! Some of them are CIA ops who do it for love of the game!
“Science” doesn’t do or advocate anything, it’s just a method. It’s like pitting Religion against Object Oriented Programming (They’re the same picture)
Anyway, great shitpost
Ooooooh you dirty, hahaha