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dneaves.com

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Joined 2 年前
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Cake day: 2023年7月10日

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  • Tbh, I’d love to be able to use this less for games and more for just Android apps.

    I’d love to move more to a less-Google-owned mobile platform that still has the apps I use and the power to run things. I think the two frontrunners are like /e/OS or GrapheneOS.

    But with Lepton: A) there’s a better chance of the idea of a Linux-non-Android phone, since Lepton could allow Android apps run on a Linux phone; or B) make Linux tablets better, again with Android apps.

    I also have an idea in my head that next “upgrade” I can afford I’ll ditch my phone and go for a smartwatch (with 4G/5G) and a tablet (for apps). The best pairing is probably from Samsung, which unfortunately is both Android/Google and now focused on promoting AI features (ew). I’d go for GrapheneOS if I could put it on a tablet of suitable specs, and if a smartwatch would work well with it (which the watch would probably still be Samsung’s, but maybe RePebble can do something great?).

    But if I could use a Linux tablet? That’s a computer at that point, and I could also benefit from having a laptop since there’s also things an Android device couldn’t do that a computer could (I’m a software dev, it’d be painful on Android). Waydroid/Lepton then supplements the part where there are things Android can do that computers can’t, which is just “apps the developer didn’t make a webapp/computer app for”. Still would have to figure out the watch part, but it’s a start









  • DNEAVES@lemmy.worldtoProton @lemmy.worldProtonVPN on Steam Deck
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    2 年前

    There is some way to get things going on startup on Steamdeck, even in Steam-mode (Big Picture mode? Not-desktop mode?). I had to do it for Syncthing, I just don’t remember exactly what I did. I probably made a service file if I had to take a guess, but I think an “@reboot” cron job might work too



  • I say there are four categories:

    • “standalones”: anything that is only described as itself. Separation just results in smaller versions of itself.
    • sandwiches: organized or layered arrangements of foods. Can typically be separated into it’s composing parts.
    • salads: tossed or jumbled arrangements of foods. Could be separated into its parts, albeit cumbersome.
    • sauces: perfectly combined or blended arrangements of foods. Can no longer be separated into its composing parts, but differs from a standalone because it was still composed of other foods, and can still be identified or described as all of the parts.



  • Materials:

    Coal and emeralds are usually higher up in caves, where stone is (emeralds much less apparent, best obtained through trading with villagers), and are rarer the further down you go. Iron, copper, and lapis lazuli are found almost throughout all height levels of cave. Gold, diamond, and redstone usually start around where stone-meets-deepslate, and further down. Ancient Debris is only in the Nether, and far down in the layers of netherrack.

    Some non-ore materials, like bamboo, dripstone, moss, amethyst, coral, prismarine, etc., just require exploring the right biome to find them.

    “Templates” are usually in chests of points-of-interests (below).

    Points of Interest:

    Really the best way to find most of these are just exploring. If your world is oceanic, consider a boat or boat-with-chest. If the world is continental, maybe consider a horse/donkey/mule/camel (if you stumble across a saddle).

    Some PoI’s are common-ish enough where you’ll probably find at least one just by exploring, or exporing the right biome. Shipwrecks and underwater ruins in the oceans, pyramids in the desert, villages and incomplete nether portals in most biomes. These you just have to stumble across them, and you’ll know when you see them.

    Some PoI’s are very hidden, and really require luck and time to find, like “old-style” dungeon spawners, Ancient Cities, Trail Ruins. Trail Ruins in particular, you can spot them from the surface if you notice the terracotta and/or suspicious gravel (which looks like gravel at a glance, but it may be out-of-place next to dirt/grass), but they’re pretty rare to find. Ancient Cities are always in the Deep Dark, but requires a lot of digging/wandering around blindly to find due to the rarity. The old dungeon spawners are very obvious if you stumble across them, it just looks like a cobblestone cube with mossy-cobblestone mixed into the floor, and the spawner cage in the middle. Nether fortresses look like bridges and buildings of dark-red netherbricks. Piglin Bastions are giant towers of blackstone (plain, bricks, etc), with some guilded blackstone scattered in.

    Strongholds, can be found with Eyes of Ender (obtained later in the game, after killing Blazes and Enderman for their Blaze Rods and Ender Pearls respectively).

    Some, like Woodland Mansions, Ocean Monuments, and Trial Chambers (in 1.21) can be found by leveling up a Cartographer villager and purchasing the corresponding map from them.



  • I’ll be honest, I thought She-Hulk was alright. Was it Marvel’s best work? Not really. I think the ending was pretty… Different? Not good? A cop-out? Unsure.

    It kinda feels like they just slapped together something for the sake of slapping together something, for money. If it felt like it was a bit more planned out in terms of story line, flow, and if the ending was an actual ending, then I think it’d be better rated.

    Of course, the female-lead movies will have the misogynists that tank the ratings, and that’s unfortunately unavoidable. But I think some of She-Hulk’s ratings was that people were expecting a fully-fleshed-out season like their other streamables, like Daredevil, The Punisher, Wandavision. Those felt like complete, planned stories, even if meant to be supplemental to the movies. This felt different. In fact, most of the recent episodic stories feel different. Because I think they feel episodic: divided up while also trying to be a story.

    I’m not sure if the portayal of She-Hulk is true to her comics. I honestly have only read a small handful of comics, so I go into the movies and shows just taking it in as it’s shown.

    She-Hulk felt like they tried to slap some laughs, fourth-wall-breaking, and a variety of cameos into a sort of “what whacky adventures will Jen the Hulk Lawyer get into today?”, followed by a botched ending to wrap it all up.

    Now all of that said, I did enjoy it. Except the ending, if I haven’t made that clear enough. It was nice pieces of a story. I have nothing against She-Hulk as a character, or any of the female characters. I think its great to bring a wider variety of people (sex/genders, religions, sexual orientations, etc) into the multiverse. I just think this story was not great, and I hope that botching the story and causing bad ratings as a result wasn’t an intentional act in order to say “See, people don’t want this Marvel hero.”


  • Haskell for sure has a very sloped learning curve. The functional style, different syntax, a myriad of symbols and pragmas, as well as the tooling around it.

    The only reason I was able to pick it up as quick as I did was because I was used to Elm due to my job. Then it was just learning about the IO type (and how to use it), cabal, stack, built-in symbols, and the most common pragmas.

    But the symbols part is especially harsh, since symbols only hold meaning if they’re universally understood. Sure, the base- language ones are kinda adopted at this point, so they’ll stay, but the fact that external modules can also make symbols (sometimes without actually-named counterparts) adds some confusion. Like, would you just know what .: is supposed to mean off the top of your head?



  • In my opinion, this is usually how I classify things:

    • Vanilla: no mods, resource packs allowed (it just changes visuals anyway, and the funtionality is included in the base game).
    • Vanilla+: may contain mods/datapacks that simply tweak experiences in a way that don’t alter the flow of the game much. Things like Optifine/Iris, Sodium/Rubidium, fast leaf decay, immersive portals, right-click-harvest, mouse/crafting tweaks, and I’d even say player/mob heads. Essentially, doesn’t add blocks, items, etc, but just enhances small parts of the game that you’re already doing in vanilla.
    • Modded: adds blocks, items, functionality, or more, beyond the scope of Vanilla+

  • I mean it’s not great, but at least we did get Hulk in some capacity almost right away in the MCU.

    It’s unfortunate that all Marvel had their characters licensed out to various film studios (Universal, Sony, 21C Fox), but all that happened before Marvel had the means to produce the films themselves, and I think in hindsight they wouldn’t have done so. At least they’re seemingly recollecting the film rights, one way or another.