I despise TAA. I remember back when I played on PS4, I could immediately spot a UE4 game because they almost always had awful TAA ghosting.
I despise TAA. I remember back when I played on PS4, I could immediately spot a UE4 game because they almost always had awful TAA ghosting.
That and DX12 in general, in my experience. Almost every game where I’ve had the option to use DX11 instead of DX12, the difference has been night and day. Helldivers 2 especially had an absurd improvement for me.
Yeah, I’m getting real fucking tired of struggling to get 60fps in new games even with DLSS cranked to max. They don’t even look much better. There’s plenty of older games that look better and run better that you don’t need to subject yourself to DLSS ghosting and frame gen latency to play. I’ve been telling my main co-op buddy that I might just stop playing new games (at least larger releases) because this shit is so frustrating.
Chromatic aberration! When I played R&C: Rift Apart on PS5 I was taking screenshots and genuinely thought there was some kind of foveated rendering in play because of how blurry the corners of the screen looks. Turns out it was just chromatic aberration, my behated.
Hate film grain too because I have visual snow and I don’t need to stack more of that shit in my games.