laziestflagellant [they/them]

  • 4 Posts
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Joined 4 years ago
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Cake day: August 8th, 2022

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  • Just finished the sniper guarding segment in Metal Gear Solid 2 (I am currently playing through the series for the first time)

    I feel like it has been years since I’ve had to lock in so hard for a game to the point I kind of staggered away feeling physically exhausted afterwards.

    I did enjoy it but at the same time what the fuck were the devs thinking not having inverse y directional controls for the swimming sections. I don’t think I have ever played another game that used that and I kept smashing Raiden’s pretty little head on every solid surface just trying to get him from point A to point B because the controls feel SO wrong.








  • A monster codex in the in-game, in-universe glossary of terms in FF16 spoils the identity of the True Big Bad a full story arc before the character is actually introduced.

    ‘In-universe’ as in the glossary is supposed to be something filled out by the protags themselves based on knowledge they would know through story events or research.

    It’s even funnier when the game has been patched multiple times and the entry hasn’t been altered or pushed back to unlock after that point of story progression.

    Must have been an overlooked localization fluke or something.