ssjmarx [he/him]

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Joined 5 年前
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Cake day: 2020年8月21日

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  • ssjmarx [he/him]@hexbear.nettogames@hexbear.netNice
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    3 年前

    “Regardless” because regardless of whether or not incels are lying about YD, he’s still a person who made a game that prominently features taking upskirt shots of high school girls and he doesn’t deserve sympathy. Like, okay, you proved that the speculation about his code quality was baseless, I accept that, but fuck him and his incel ass game.



  • ssjmarx [he/him]@hexbear.nettogames@hexbear.netNice
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    3 年前

    i think it’s believable as the kind of mistake a total amateur would make. Like how the game’s code was almost entirely made out of if-then statements, causing it to run really slowly because it would check every single condition every single frame.




  • Original writer comes back for Disco Elysium: New Vredefort, the game is an FPS where everyone constantly comments on how strange it is that you hold your gun right under your cheek all the time and the only quest that actually involves shooting is a sidequest where you shoot some targets with a military veteran in order to befriend them and learn some important backstory that relates back to the main plot.

    The gun is a smoothbore muzzleloader, with authentic accuracy and reloading, because of course breech loaders and rifled barrels are illegal.





  • then pay attention so you know about it before it kills you. there are very few true surprises, mostly its stuff that you blunder into if you’re not watching out.

    Very often what I’m talking about is a combo attack that stun locks you until death while fighting a boss. Your only chance to dodge it is after you know it exists, and unless the AI bugs out and it whiffs the attack you’re not going to know about it until after it’s killed you with it at least once.

    Yeah, surprisingly when they spent 5 years making 4 other games in the genre in between Dark Souls and Sekiro, they learned a few things about making games in that genre. surprising

    If they learned about the genre, why do they keep doing the same shit in DS 2, 3, Bloodborne and Elden Ring? Why is Sekiro the only one where they seem to have done something different?

    It is possible that I’m just surrounded by wierdos who don’t like Sekiro.




  • I can see where you’re coming from, but the skill system in particular being designed the way it is is a perfect match for the game’s themes. Just like with white skill checks, Harry’s life is the story of someone failing horribly but coming back to try again.

    But there’s a fast travel system in the game that just straight up doesn’t work and it would be better if it did.



  • Star War Jedi Knight II: Jedi Outcast: Way too many levels before you get your lightsaber in a game engine where the lightsaber combat is the most fun thing you can do. It’s possible to play for hours and put it away concluding that it’s just a run of the mill shooter, but that would be a big mistake.

    Also both Knights of the Old Republic games take a long time to get to the good stuff. KOTOR I has Taris and Dantooine, KOTOR II has Peragus and Telos. It just takes a long time for those games to set up their main conflict, so a lot of the stuff you do on those first planets feels a bit aimless at the time you’re doing it and pointless by the time you’re done.

    Final Fantasy XII is yet another JRPG that has this problem. The very first scene/tutorial level is actually pretty great - you see some politics happen, a betrayal, and it’s all in media res while you learn the game’s strange but fun combat system. Then you switch to the actual main character Vaan and it takes like six hours for the game to get interesting again.


  • I love the Wargame series, and its sister series Steel Division manages to avoid a lot of the most common myths about the Soviet Union circa World War II, but god damn does Eugen Systems have serious brain worms.

    Here are the campaigns in Wargame: Red Dragon:

    • The South Korean dictatorship opens fire on a student protest, sparking a massive wave of unrest. This prompts North Korea to invade, and you play as the Americans who push back the Northerners and defend the dictatorship that was literally just massacring college students.
    • The Soviet Union invades China in response to China attacking Vietnam. You play as China, and lead a counterattack that captures Vladivostok, successfully defending the Khmer Rouge.
    • The time has come for Hong Kong to be handed over to China, but after Den Xiaoping makes a somewhat flippant remark to Margeret Thatcher, she decides that she doesn’t want to give up Hong Kong after all. You play as the Br*ts and fight to maintain control of your colonial holdings.
    • The Soviet Union of 1984 grows paranoid about an impending American/Japanese attack to take some disputed islands, and launches a preemptive invasion of mainland Japan.
    • The CPSU successfully coups Gorbachev right before he dissolves the Soviet Union. Despite the Soviet Union barely hanging on after the defection of several Eastern European republics, North Korea decides that this is the perfect chance for reunification, and kicks off the Second Korean War.

    Earlier games in the series posited a Soviet invasion of Germany across the Fulda Gap. It’s like someone made a list of every single thing that the Cold Warriors were wrong about and made fanfiction of them actually being right.


  • City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.

    You just described Workers and Resources: Soviet Republic.