I can’t tell if you’re being ironic or not, but regardless of YD’s code quality he’s a shit individual.
I can’t tell if you’re being ironic or not, but regardless of YD’s code quality he’s a shit individual.
i think it’s believable as the kind of mistake a total amateur would make. Like how the game’s code was almost entirely made out of if-then statements, causing it to run really slowly because it would check every single condition every single frame.
Sony tried to market the PS3 as a multimedia entertainment hub - in hindsight it was an idea ahead of its time, since that’s what basically all Smart TVs are now - but the $700 price tag made it unattainable during the critical first year of sales.
it also launched with “install other OS” as a feature, which they removed later via an update.
and how Cyberpunk Edgerunners subverts it
That show does literally every single thing he complains about, he just gives it a pass because it’s got above-average production quality and writing.
That’s how you can tell these clowns aren’t doing any actual media analysis, it’s all just surface level reactionary gibberish.
Original writer comes back for Disco Elysium: New Vredefort, the game is an FPS where everyone constantly comments on how strange it is that you hold your gun right under your cheek all the time and the only quest that actually involves shooting is a sidequest where you shoot some targets with a military veteran in order to befriend them and learn some important backstory that relates back to the main plot.
The gun is a smoothbore muzzleloader, with authentic accuracy and reloading, because of course breech loaders and rifled barrels are illegal.
I’m hoping we get an Obsidian situation where the creatives behind DE come together with a new IP (then get broken up, and come together again, then get broken up, and come together again to make a spinoff to an old game that recaptures some of the lost magic… etc). It won’t be set in the Elysium universe which is tragic but I’m sure they have a bunch of cool ideas that they didn’t get to implement in DE that we’ll see in the future.
BOTW pulls out the good bits from Souls’ design and matches it with the good bits from Zelda. 10/10 game a da yeaaaaaaaaa.
yeah but then what would we talk about on gaming subs? poor treatment of developers? gambling mechanics designed to exploit the nuerodivergent? mainstream games with plotlines that reinforce harmful beliefs in our culture? it’s easier to just argue about popular games instead.
then pay attention so you know about it before it kills you. there are very few true surprises, mostly its stuff that you blunder into if you’re not watching out.
Very often what I’m talking about is a combo attack that stun locks you until death while fighting a boss. Your only chance to dodge it is after you know it exists, and unless the AI bugs out and it whiffs the attack you’re not going to know about it until after it’s killed you with it at least once.
Yeah, surprisingly when they spent 5 years making 4 other games in the genre in between Dark Souls and Sekiro, they learned a few things about making games in that genre. surprising
If they learned about the genre, why do they keep doing the same shit in DS 2, 3, Bloodborne and Elden Ring? Why is Sekiro the only one where they seem to have done something different?
It is possible that I’m just surrounded by wierdos who don’t like Sekiro.
okay I liked this part too
I can see where you’re coming from, but the skill system in particular being designed the way it is is a perfect match for the game’s themes. Just like with white skill checks, Harry’s life is the story of someone failing horribly but coming back to try again.
But there’s a fast travel system in the game that just straight up doesn’t work and it would be better if it did.
Oh yeah total agreement. The other planets are a bit slow, but Peragus is an actual slog.
Star War Jedi Knight II: Jedi Outcast: Way too many levels before you get your lightsaber in a game engine where the lightsaber combat is the most fun thing you can do. It’s possible to play for hours and put it away concluding that it’s just a run of the mill shooter, but that would be a big mistake.
Also both Knights of the Old Republic games take a long time to get to the good stuff. KOTOR I has Taris and Dantooine, KOTOR II has Peragus and Telos. It just takes a long time for those games to set up their main conflict, so a lot of the stuff you do on those first planets feels a bit aimless at the time you’re doing it and pointless by the time you’re done.
Final Fantasy XII is yet another JRPG that has this problem. The very first scene/tutorial level is actually pretty great - you see some politics happen, a betrayal, and it’s all in media res while you learn the game’s strange but fun combat system. Then you switch to the actual main character Vaan and it takes like six hours for the game to get interesting again.
I love the Wargame series, and its sister series Steel Division manages to avoid a lot of the most common myths about the Soviet Union circa World War II, but god damn does Eugen Systems have serious brain worms.
Here are the campaigns in Wargame: Red Dragon:
Earlier games in the series posited a Soviet invasion of Germany across the Fulda Gap. It’s like someone made a list of every single thing that the Cold Warriors were wrong about and made fanfiction of them actually being right.
City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.
You just described Workers and Resources: Soviet Republic.
Even Link eventually becomes a Stalfos - Stalfos Link goes on to teach Twilight Princess Link advanced sword techniques (in one timeline at least).
“Regardless” because regardless of whether or not incels are lying about YD, he’s still a person who made a game that prominently features taking upskirt shots of high school girls and he doesn’t deserve sympathy. Like, okay, you proved that the speculation about his code quality was baseless, I accept that, but fuck him and his incel ass game.