✨ 3D Artist and trainee psychiatrist. Imagination unleashed. 🧠

🎨 No AI, now or ever. All work is my own creation using Blender.

💖 DM me for commissions.

🌐 Explore my other socials, buy me a coffee or purchase prints: https://linktr.ee/ThisLucidLens

  • 21 Posts
  • 105 Comments
Joined 3 年前
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Cake day: 2023年6月21日

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  • Since July I’ve been boycotting US companies. I’ve gone as far as setting up my own self-hosted home server for document / bookmark / media storage, which is actually fantastic and I wish I’d done this sooner. All streaming services have been cancelled. I only buy from European brands, and only directly from their own website (no Amazon, etc). This was the first year in a long time where I’ve declined a phone upgrade with my network - I’ll just keep my current phone as long as possible. All my smart home tech is being gradually phased away from Google / Nest and towards Matter / Home Assistant. Windows has been wiped from my PC and I’ve moved to Linux. I cancelled my Adobe subscription in favour of FOSS alternatives. My family and close friends have all switched to Signal (though we did this years ago).

    While I still use social media (I make digital art), the only thing I ever post on Facebook/Insta/Threads is my artwork. I don’t post anything personal anymore, because that’s my data.

    Despite all these “sacrifices”, I don’t really feel like I’ve lost anything. In fact, things are arguably better now I’m unshackled from US tech giants. I’m saving a ton of money too from all the cancelled subscriptions.



  • I spent a very long time on the terrain textures, particularly getting the masking just right (for areas where snow has melted, patches of deeper snow, the path having very little, etc). I tried lots of different approaches but didn’t like the effects or they looked weird.

    And then lots of troubleshooting errors like weird speckling effects in the trees when rendering, trying to balance the sky contrast so you can still make out clouds when the sun is so blinding, odd displacement errors on the terrain causing weird shading.

    I’m sure I could probably streamline my workflow a bit. The little tweaks always take ages for me. They probably don’t have to, but I love trying things and often get lost in making changes that probably don’t even matter that much 😂





  • Pretty much what four@lemmy.zip said. I usually start by making the foreground terrain, find a good angle which frames the terrain nicely and add a few assets to find the composition I’m going for and roughly block out where things are going to be.

    Here’s an early render of the scene with just a few buildings and completely different lighting:

    Once that’s all locked down, I start building from there. The next thing I did was start masking and sculpting the terrain, added the path and fixed displacement, then started building up assets slowly (fences, extra buildings, vegetation) to fill the empty areas, trying to emphasise parts of the image based on composition guides (thirds). Sometimes the camera will change very slightly during this, but not more than a few degrees at a time.

    Then it was lighting, volumetrics (clouds, fog, fires), particle effects (birds, snow, embers), smaller assets (shrubs, fences, barrels / shields / skulls). After that it just becomes lots of tiny tweaks to colour, render effects (dispersion, rainbows) until I’m happy.

    This was a few iterations ago before many of the last tweaks were added over the final 20 or so hours