• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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    6 months ago

    Adaptive triggers make sense because not many games use it even on PS5 and it’s a very specific function that isn’t replicated by any other hardware yet; but why doesn’t eye tracking or HDR work with existing software on the PC side?

    • @BaroqueInMind@lemmy.one
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      96 months ago

      Because their eye tracking and HDR software are made with proprietary licenses they don’t want to pay to port over from PS5’s flavor of BSD to whatever OS you run on PC.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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        6 months ago

        But why would I have to use their software? There’s no other options for the triggers that I am aware of, but there’s tons of software for HDR and face tracking. A lot of it is FOSS, too.

        • @BaroqueInMind@lemmy.one
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          6 months ago

          They probably don’t see any value paying development time and resources for something they won’t ever use and won’t be able to recoup the costs of, when they can better spend it on shit that helps them make money.

          • I’m just wondering if the internal camera would at least be picked up as a generic camera so you could use any of the things that let you get face tracking just from a camera feed (as I do now), or if they literally have no translation drivers for it to even be detected on Windows or Linux as hardware.

    • Evening Newbs
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      46 months ago

      Because support is missing from SteamVR, existing games, or both.

    • @NOT_RICK@lemmy.world
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      16 months ago

      Someone told me adaptive triggers work in some games on PS5 controllers, I don’t know why the VR controllers couldn’t do the same. Maybe I just heard wrong

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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        6 months ago

        They do work in a couple of PS5 ported PC games. IIRC, Returnal and R&C: A Rift Apart have working adaptive triggers on PC. But you also have to have the controller plugged in with the cable; it doesn’t work via BT.