• @BCsven@lemmy.ca
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    08 hours ago

    What I have heard on coding shows is making the Windows game available for Linux is clicking a check box for export/compile for Linux. And companies don’t.

    • @Warl0k3@lemmy.world
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      28 hours ago

      Urm. No. In a few cases thats true, but for most complex systems, or even just ones that rely on non-default engine extensions (a category that includes nearly all games), they really do need work invested into them. Steam and proton are are making this better but its really not at ‘just check a box’ levels of ease yet.

      • @BCsven@lemmy.ca
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        14 hours ago

        Just conveying what coders say, can’t comment on which engines. But since Linux doesn’t care what binary it loads into memory to execute it doesn’t seem hard to support a translation layer.