We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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  • amio@kbin.social
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    1 year ago

    they really only have themselves to blame […] research your vendor’s financial strategy - that’s basic due diligence

    Really? They really only have themselves to blame for Unity suddenly making a drastic and poorly thought out change to their pricing policies? Researching with what, a crystal ball?

    • Hector_McG@programming.dev
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      1 year ago

      What did they think Unity’s investors plans were, to endlessly subsidise a constantly loss-making platform just for the fun of it?

      • Blueberrydreamer@lemmynsfw.com
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        1 year ago

        Changing the pricing structure would be a perfectly understandable and predictable outcome. Unity choosing to adopt a wildly unfair and entirely unprecedented pricing model is definitely not something their customers could have expected.

        • jarfil@lemmy.world
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          1 year ago

          Why not? And how is it even “unfair”? They want to charge for every copy sold, that was made using, and is still using, their software.

          People who compare this to Visual Studio vs. the MSVC DLLs, are forgetting all the privative libraries which charge for every copy they get released with.

          Unity is pulling one of those; only because they didn’t before, doesn’t make it “unfair”, just a dick move.