• MomoTimeToDie@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    3
    ·
    edit-2
    1 year ago

    Fucking finally. Glad Microsoft finally managed to figure out how to make controllers with features everyone else has had since 2006

    • Appoxo@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Haptic feedback has everyone. How does it differ in any form from other controllers.
      Pretty sure only the Switch and PS5 Controllers have something unique to vibration motors

        • Appoxo@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          1 year ago

          Gyro is imo a bit of a gimmick.
          Same as the adaptive triggers from the PS5 and the HD rumble from the switch and the Kinect from the Xbox 360/One.

          They are all pretty cool but how many devs will actually implement it?
          HD rumble: Sure, there are party games but those are 1st party (usually) and what purpose do they offer besides the few haptic feedbacks?
          Adaptive trigger: I see two options. Racing or Archery. Maybe the odd platformer.
          Kinect: Basically a Wiimote and a WiiFit - the scale. It had a few neat titles but basically useless unless you like the swish around in the dashboard.

          So what purpose does the gyro serves outside of more expensive hardware the majority of devs will not utilize. Am I really missing out on something?

          • SatyrSack@lemmy.one
            link
            fedilink
            English
            arrow-up
            4
            ·
            1 year ago

            Gyro aiming makes a huge difference, and as long as the OS or whatever supports it, game developers have to do nothing extra to support it.

            • Appoxo@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              I have a SteamDeck…Maybe I should try it at least.
              But I honestly can’t see myself using it with something like Halo Infinite or Doom Eternal.

              But true: If the OS does itbas a full implementation, no extra work.

              • SatyrSack@lemmy.one
                link
                fedilink
                English
                arrow-up
                2
                ·
                1 year ago

                Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.

          • MomoTimeToDie@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            So what purpose does the gyro serves outside of more expensive hardware the majority of devs will not utilize. Am I really missing out on something?

            Gyro aiming is literally just overwhelming superior to stick aiming, and has the genuine potential to compete with keyboard/mouse.