The original and best version of my poor, precious Deadly Premonition is still locked to Xbox consoles (though the fact that Microsoft included it in their back compat program was nice of them). Every few months I update Xenia and check if it’s gotten any better but the graphics are still busted.

I’ve been playing the Gears of War games, and while Gears of War 2 was pretty much perfect with only a handful of crashes and few misbehaving minor graphical effects, Gears of War 3 has a massively annoying issue where loading a checkpoint during most levels will completely fuck the game’s scripting and softlock you in various bizarre ways. It also crashed more often which synergises wonderfully with the aforementioned checkpoint problem. You basically need to finish most of the game without dying (or crashing) once

Gears of War Judgment doesn’t have the checkpoint problem, but instead has an issue where after the game has been running for about five minutes, textures begin failing to load, making the game look increasingly psychedelic:

At least it runs nicely and doesn’t crash shrug-outta-hecks

Original Xbox emulation is still pretty hit and miss too. One moment you’re playing something on XEMU and it looks incredible upscaled, then something like this happens:

Not disparaging the devs who already work on these emulators, but it’s clear Nintendo and PlayStation projects have (understandably) way more people working on them

  • BelieveRevolt [he/him]@hexbear.net
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    12 days ago
    • Jet Set Radio Future
    • Panzer Dragoon Orta
    • Gunvalkyrie
    • Every Extend Extra Extreme
    • Burnout Revenge 360
    • Geometry Wars: Retro Evolved 2
    • Bangai-O: Missile Fury
    • Beautiful Katamari
    • Ace Combat 6
    • a bunch of Cave shmup ports, especially Mushihime-sama Futari which has never been ported to anything else

    Sure, these aren’t exactly the games that come to mind when you think of the Xbox, but they’re all currently stuck on Xbox consoles. Some of them are backwards compatible, but some of them like JSRF aren’t and never will be because of music rights, and it’d be nice to have another way of playing all of these.

    • doublepepperoni [none/use name]@hexbear.netOP
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      12 days ago

      It’s a bit disheartening watching all the amazing progress RPCS3 is making and how slick it is to use compared to Xenia which feels a decade behind and like it’s barely advancing

      Same with PCSX2 and Dolphin vs XEMU and XBCD

      • BelieveRevolt [he/him]@hexbear.net
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        12 days ago

        The current PCSX2 experience is actually recent, the 2.0 stable release featuring the Qt UI (which is also used by Dolphin) didn’t come out until last year, until then the 1.6 stable version was around forever and still used that dated garbage UI.

        Of course, daily version enjoyers got the good UI much earlier big-cool

        • doublepepperoni [none/use name]@hexbear.netOP
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          12 days ago

          I didn’t mean to imply that PCSX2 is dated at all. I used the nightly versions with the Qt UI long before it made it to stable

          I was trying to say that PCSX2 and Dolphin are amazing compared to the two original Xbox emulators, XEMU and XBCD.

          • BelieveRevolt [he/him]@hexbear.net
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            12 days ago

            No, I was just saying that it took forever for PCSX2 to get as good as it did, hopefully the Xbox emulators can also adapt a similar interface.

            • machinya [it/its, fae/faer]@hexbear.net
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              11 days ago

              i’m actually surprised how fast was the development of rpcs3 compared to pcsx2. i played the mgs trilogy around 5y ago and it was almost flawless on ps3 while the ps2 version had many problems. i haven’t tried it again recently but from small tests on other games, emulator looks way better than before