There’s really no reason we linux users shouldn’t be able to just opt out of the anticheat and be restricted to non-anticheat servers. It would be trivial to do this.
Even better, let us run our own servers with our own anticheat if we like, or no anticheat and just play with friends.
We’re just such a tiny userbase, though. There’s games where you can opt-out of anticheat, but if you do that you’ll have no-one to play with. Anti-cheat is common and popular for a good reason, hackers and cheaters are genuinely a nuisance.
You can play RS2: Vietnam without anti-cheat, for example. Before anti-cheat worked on Linux on Rising Storm 2: Vietnam, Linux users could only play on non-anti-cheat servers, and there was one Linux users server that if you were lucky had 4 people online, and shut down permanently after all of like 3 weeks. The other non-anti-cheat server was just full of hackers, and was mildly notorious for distributing malware to all it’s players at one point.
Yeah, that really is the problem. Having the option, or private servers, is technically a solution, which could work with a community behind it, but the thing about the Linux community is… we get stuff done, for the most part, eventually, because the beauty of open source is that everything that pisses someone off enough eventually gets fixed in frustration fueled mania, but when it comes to stuff that requires sheer numbers, we just don’t have the raw numbers.
There’s really no reason we linux users shouldn’t be able to just opt out of the anticheat and be restricted to non-anticheat servers. It would be trivial to do this.
Even better, let us run our own servers with our own anticheat if we like, or no anticheat and just play with friends.
We’re just such a tiny userbase, though. There’s games where you can opt-out of anticheat, but if you do that you’ll have no-one to play with. Anti-cheat is common and popular for a good reason, hackers and cheaters are genuinely a nuisance.
You can play RS2: Vietnam without anti-cheat, for example. Before anti-cheat worked on Linux on Rising Storm 2: Vietnam, Linux users could only play on non-anti-cheat servers, and there was one Linux users server that if you were lucky had 4 people online, and shut down permanently after all of like 3 weeks. The other non-anti-cheat server was just full of hackers, and was mildly notorious for distributing malware to all it’s players at one point.
Yeah, that really is the problem. Having the option, or private servers, is technically a solution, which could work with a community behind it, but the thing about the Linux community is… we get stuff done, for the most part, eventually, because the beauty of open source is that everything that pisses someone off enough eventually gets fixed in frustration fueled mania, but when it comes to stuff that requires sheer numbers, we just don’t have the raw numbers.