I was wondering what happened to wing commander because i remember Wing Commander Prophecy being really good as a kid. Well it turns out the WC guy is the Star Citizen guy, so I guess they shelved their successful IP so he could grift kickstarter for 20 years


SQ42 was the original pitch, with the MMO stuff as a stretch. Like it was something along the lines of SC:SQ42 and then a Star Citizen Online to accompany it, but the latter turned into a cash cow the same way GTAO turned into a cash cow and killed the GTAV expansion/DLC plans (which IIRC were repurposed piecemeal into GTAO updates).
The big problem is that they’re using a dogshit engine they had to build an entire engineering team to try to rebuild from the ground up to actually work, they’re still trying to do system-scaled world spaces with all the math problems that causes the physics engine (instead of splitting it up into properly sized instances that don’t have these problems and faking the scale with their fast travel mode like Elite: Dangerous does), they’re still trying to do overly simulationist handling of how everything moves and handles (instead of just faking it like every other game in history), they don’t have any actual game design vision for how systems should work apart from an ever shifting set of goals that swing back and forth between hyper-simulationist fetishism and somebody’s attempt to actually make workable gameplay, and they have a ludicrously dysfunctional internal culture that’s just easily distracted by anything and everything other than trying to actually make the busted core designs actually work.
Like they’re struggling with the most basic game dev elements in a way that says the actual devs are being asked to do impossible things wrong and invent an all new wheel to do it instead of using established, correct solutions or good-enough replacements until someone finally manages to sneak in actual gameplay as a “placeholder system until the real thing is ready” and it sticks forever because the “real” solution is never going to happen.