Hey rat punchers, sorry for being so quiet over the last month!
I’ve been working away at v3.3, and have decided to adjust my release scheduling a bit to prevent the update from taking forever to release. The new imp quest is sadly still a little ways off, but v3.3 should be going to beta in another couple of weeks with some smaller content additions and a variety of fixes.
I’m now planning for v3.3 to feature a sort of ‘tester area’ that lets me partly implement the new quest and gives you guys something to play around with, without all of the content being in place yet. The Imp himself will still give out his old quest in v3.3.
Expect to hear more about this through the usual social posts and then a blog post in the coming weeks.


I wouldn’t quite say it’s on ice, but it’s not a priority currently vs. working on other content. Frankly it just takes a lot more work than I initially anticipated to make a new quest variant there, and I’d rather spend that amount of time adding new content elsewhere.
I have a question about that.
Acknowledging that making new variants takes a lot of work, will the Imp’s quest have different objectives like the current Imp’s quest, or maybe different challenges, or will this also have different variants?
I am actively considering how best to vary up the Imp quest without making it so much work. Room arrangement is going to play a much bigger role here in terms of gameplay so that should help a lot. I’m currently considering having just the boss vary, not the entire quest area.