EU5 actually looks like a complete game from what I’ve seen compared to CK3 and Vic3 at launch.

I’ll wait for a month or two before getting it so that they can patch the bugs.

  • Euergetes [none/use name]@hexbear.net
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    6 days ago

    On a complete side note, I’m curious if they released the complete unit renders for different cultures and periods.

    from what i saw in previews there’s like 4 or 5 visual cultures and they all have pretty extensive variation, like depending on unit types and chronology. still not what i’d consider adequate and i hope to wait for a mod or dlcs, gotta have some “middle east” and “east asian” variation

    • There are seven cultures but there aren’t separate South American/Andean, Eastern European or South East Asian types, so it’s going to be weird seeing the armies of the Sapa Inka dress up as Mexica jaguar warriors, Muscovite streltsy looking like Westerners two centuries ahead of Peter’s reforms and Dai Viet troops wearing Indian or Chinese get-ups (to say nothing of Africans like Malians, Ethiopians and Zimbabweans being stuffed into one big blob like base game EU4).

      That said, I absolutely love the system as shown and want to see how much it can grow, especially since EU4 started so bare-bones. Entire formations of units, all varied and depending on level of professionalization, as opposed to just four different dudes pertaining to tech level is certainly an upgrade.

      Graphical representation is a minor thing in a map game of course but it goes a long way to add flavor when you stare at the map for hours on end.

      • Euergetes [none/use name]@hexbear.net
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        5 days ago

        I know many paradox players seem to not give a shit but I really like having visuals beyond the map color and flag to latch onto too. It’s a matter of immersion and authenticity that I’m taken out of if i see wildly wrong sprites of units or buildings. hopefully these aspects will be easy for modders to work with