At least Sekiro has a fake forced loss and then no real forced loss, I’m pretty sure.
Bloodborne also has sort of an interesting approach where it has elements predicated on you dying once by a certain point but you can just not die.
And even with Seath, at least the death is to set up being in jail, which I think is cool even if handled clumsily. That’s something else Bloodborne improves on.
At least Sekiro has a fake forced loss and then no real forced loss, I’m pretty sure.
Bloodborne also has sort of an interesting approach where it has elements predicated on you dying once by a certain point but you can just not die.
And even with Seath, at least the death is to set up being in jail, which I think is cool even if handled clumsily. That’s something else Bloodborne improves on.