What I mean is the only way to play the game is though a streaming service. This way the game code is never public. This probably is already a thing but I haven’t heard anything about it.
What I mean is the only way to play the game is though a streaming service. This way the game code is never public. This probably is already a thing but I haven’t heard anything about it.
I think it would only get widespread adoption if lag was completely eliminated. Which is pretty much impossible without teleportation.
Very much depends on the game though. A bit of lag in strategy/city builder/etc is not really an issue. But in a competive shooter it is a huge deal.
The lag in this case would be in the controls. Even a one second delay in pressing a button in a single-player strategy game would be annoying without really disrupting gameplay.
Yes, but 1000ms latency is super bad. No service has anything even close to that high.
I get 18ms lag consistently on xcloud. It’s essentially not noticeable. I’ve even played online shooters on it and had no real trouble. It’s pretty amazing these days.