If you can’t let your dark-side out to play in a safe environment, you risk not knowing it well enough to keep it coming out in ways you didn’t plan for.
Reference : The majority of murder and violent crime.
Some people just genuinely don’t have those kinds of dark impulses and actually are repulsed to take such actions even in a simulated environment. But I’ll grant you, non-destructive, safe outlets for those impulses and frustrations is, indeed, healthier than the alternative.
I assure you everyone has them. There’s an abundance of evidence for this, no one is above the possibility of then coming out in the right circumstances.
Are you suggesting murders and violent crime would be reduced if the perpetrators had s safe outlet for this?
I’m not sure I believe that. I’d guess most murder and violent crime in the US is gang related. Those people have plenty of opportunity to play GTA and COD as a safe outlet. I think it has more to do with the environment they grow up in, and the culture it fosters. Which mainly relates to poverty and lack of opportunity.
Similarly, cops who abuse their power have access to the same games and media.
Some will argue it’s the games and media that contribute to causing this, but I’m not sure I believe that either. That always seemed a bit pearl clutchy.
If you can’t let your dark-side out to play in a safe environment, you risk not knowing it well enough to keep it coming out in ways you didn’t plan for.
Reference : The majority of murder and violent crime.
Some people just genuinely don’t have those kinds of dark impulses and actually are repulsed to take such actions even in a simulated environment. But I’ll grant you, non-destructive, safe outlets for those impulses and frustrations is, indeed, healthier than the alternative.
I assure you everyone has them. There’s an abundance of evidence for this, no one is above the possibility of then coming out in the right circumstances.
Are you suggesting murders and violent crime would be reduced if the perpetrators had s safe outlet for this?
I’m not sure I believe that. I’d guess most murder and violent crime in the US is gang related. Those people have plenty of opportunity to play GTA and COD as a safe outlet. I think it has more to do with the environment they grow up in, and the culture it fosters. Which mainly relates to poverty and lack of opportunity.
Similarly, cops who abuse their power have access to the same games and media.
Some will argue it’s the games and media that contribute to causing this, but I’m not sure I believe that either. That always seemed a bit pearl clutchy.
Coincidentally, violent crime has been going down ever since the release of Mortal Kombat. Before then video games were less violent IMHO.
At least in the similar case of porn, it’s been around long enough to be studied and has no significant casual/preventative effect on sex crimes.
Well, my suggestion is a bit more complex than that!
I’m talking about using outlets as ways to become familiar with our darkness so we can make informed choices about how it shows up in the world.
A process a lot more complex than “just play GTA”