• Awoo [she/her]@hexbear.net
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    9 days ago

    No Ubisoft. Your “new games” are always the same game that you’ve released 14 times already with a new setting. The gameplay to them remains the exact same game people have played 14 times, so they are less interested.

    You literally do absolutely nothing to change your “new games”. New Tomb Raider? Same game. New Assassin’s Creed? Same game. New Far Cry? Same fucking game.

    There is fundamentally zero change between your new game and the last game you made besides the assets your art team has produced. That’s not a new game, it’s a full conversion mod.

    If you did literally anything to the AC franchise you could revive it, but you’re afraid of stepping outside the Ubisoft open world formula even one single bit. The AC style open world could be converted into an actual RPG instead of a themepark for parkour and stabbing random NPCs and it would be well received. The first thing a friend of mine said, whose first AC game was Shadows, was “you can’t speak to the NPCs”. Just make NPCs persistent, make it possible to walk up to them and start a conversation. Boom, completely different game to literally any other AC. It’s now an RPG.

    But nope. The company is unwilling to change anything at all. Every Ubisoft open world game is fundamentally the same, climb tower to reveal map, sneak around, parkour over stuff, stab dude stealthily or use overpowered counter attacks. Breath of the Wild is practically an Ubisoft open world but it has the fundamental difference of being a physics-based themepark for puzzles and the ability to actually speak to NPCs that aren’t enemies. That’s all there is between a critically acclaimed release and an Ubi game, but Ubi are stagnant and unable to try anything new.

    The one time Assassin’s Creed actually got anyone’s attention again was when ship combat was added to it which was a refreshing and genuinely new gameplay experience.

    • Le_Wokisme [they/them, undecided]@hexbear.net
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      9 days ago

      New Assassin’s Creed? Same game.

      they did something new once and i hated it because it sucks and the level system means you can’t assassinate people, then the next five games were all the same as the new thing

      • Awoo [she/her]@hexbear.net
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        9 days ago

        Brainfart. Obviously I meant Borderlands. Or Mario. Or some shit. I don’t know what I was thinking tbh but the point stands that Ubi don’t make new games. They remix the same shit they’ve been making since Assassin’s Creed 2007, which was genuinely groundbreaking and impressive at the time, but also the game that has killed the company because they restructured the entire company around milking the fuck out of it and nothing within the company around actually making new games. Of course the talented people that were creative and could make new games would have moved on if asked to make the same thing 30 times.

        They aren’t a company geared towards making new games. They’re a company that restructured to milk a highly successful formula at the expense of keeping any talent that wanted to do something creative. At least with Mario and all this other shit nobody will deny that Nintendo are consistently doing new things with him, even if it sticks to the “platformer” idea as a whole. Nintendo use the same art assets and characters over and over, but they make new games. Ubi use the same game over and over but change the art assets and characters.