It started as a world building thing and ended up complete enough to actually play. It’s a bit like chess but with tiles placed to make the field and a pog like betting system. Everyone I’ve shown it to tells me I need to publish it, but I have no idea how. Any one here have suggestions?


I had a coworker who designed a boardgame and that was his gateway into 3d printing. His game was kindof dungeon-crawler-y and he printed a lot of dungeon tiles made for D&D/Pathfinder/etc sort of TTRPGs. Last I talked to him, he was planning to publish the PDF for free under permissive licensing terms to allow derivative works.
One thing to note: copyright provides no protections for game mechanics. Art, lore, wording of the rulebook, etc are all copyrightable, but the mechanics themselves are not. So it’s perfectly legal for anyone to create a “clone” of an existing game using exactly the same rules as the original without getting permission from the creator of the game so long as they don’t commit any copyright infringement on any of the actually copyrightable elements associated with the game. (Sometimes game mechanics can be patented, but I get the feeling that’s not terribly common to run into in the wild. IANAL.)
I’m not all that worried about that. If the game gets big enough to get bootleggers then I don’t have to make the parts myself.