It started as a world building thing and ended up complete enough to actually play. It’s a bit like chess but with tiles placed to make the field and a pog like betting system. Everyone I’ve shown it to tells me I need to publish it, but I have no idea how. Any one here have suggestions?


Test it, test it, test it.
Test to the point of failure, iterate on the systems and test again. 90% of game design is testing.
Also test with many different groups. What one group finds easy and clear, another might find hard and confusing.
Oh I’ve got that part down, we’ve been playing this for a few years now.
Test it at a game dev convention like unpub or protospiel. Other game developers will have better insight on how well it works. There are also often publishers there or at least people with experience pitching to publishers that you can learn from.