It’s about what you’d expect

  • XiaCobolt [she/her]@hexbear.net
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    14 hours ago

    On the other, GTA Online

    I hate the squandered potential of GTAO (and RDO). It makes so much sense to having built these massive environments to reuse them, and getting to make your own custom GTA character and do odd jobs with friends? That rules as a concept. But it got ruined by the drive to get people to buy shark cards. Also while some of the zaniness is fun, every lobby being people on flying bikes getting shot down with heat seeking missiles gets tiring fast.

    I played it when it first came online and it was actually pretty fun being a low level crook who only had a handgun and a stolen black Sabre Turbo, doing crimes with friends.

    • legit, the most excitement i had in the game was when i had saved up for some shitty apartment in hollywood/vinewood, a tuned-up black dirt bike, and an AK with clothing to dress up like some black bloc guy with the t-shirt mask. bullets and pipe bombs were cheap, so that was what i figured i should get good with lol.

      once they added all the crazy sci fi shit like flying bikes with homing rockets, laser beams, and all the flying military bs, it lost a lot of that scrappy charm.

      i remember when the craziest shit that could happen was somebody driving a tank around downtown like a big, slow and angry dinosaur being actively swarmed by cops.

    • Orcocracy [comrade/them]@hexbear.net
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      8 hours ago

      They could have reused their environments just like Sega does with Yakuza/Like a Dragon/Judgment and made about 20 games since GTA IV instead of just 2 or 3.

      • XiaCobolt [she/her]@hexbear.net
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        6 hours ago

        There should have been way more spin off dlcs like the Lost and Damned/Ballad of Gay Tony.

        And I don’t get how they made a game that was playing GTA with your friends and fucked it up.

        Like I was playing shared screen two player on GTA SA on the PS2, dreaming if the potential of GTA Online.