• purpleworm [none/use name]@hexbear.net
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    6 days ago

    Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.

    I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.