Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.
I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.
Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.
I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.