Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update!

Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I’ve decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it’s ready for beta right now!

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  • RebekahWSD@lemmy.world
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    6 days ago

    It’s a lot for swiftness, turns one into a sparkly whirl! Which not exactly bad, can be a lot when running around sometimes!

    • 00-Evan@lemmy.worldOPM
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      6 days ago

      Currently swiftness generates 1 + (armor level)/5 particles per tile that you move. Any less than 1 and the effect is made pointless as you wouldn’t have a consistent indicator.

      • Baŝto@discuss.tchncs.de
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        1 day ago
        >>> for i in range(0,21): print("{}: {:.2f} {:.2f} {:.2f}".format(str(i).zfill(2),(1+i)/5,math.log10(1+i),math.log(1+i,4)))
        ... 
        00: 0.20 0.00 0.00
        01: 0.40 0.30 0.50
        02: 0.60 0.48 0.79
        03: 0.80 0.60 1.00
        04: 1.00 0.70 1.16
        05: 1.20 0.78 1.29
        06: 1.40 0.85 1.40
        07: 1.60 0.90 1.50
        08: 1.80 0.95 1.58
        09: 2.00 1.00 1.66
        10: 2.20 1.04 1.73
        11: 2.40 1.08 1.79
        12: 2.60 1.11 1.85
        13: 2.80 1.15 1.90
        14: 3.00 1.18 1.95
        15: 3.20 1.20 2.00
        16: 3.40 1.23 2.04
        17: 3.60 1.26 2.08
        18: 3.80 1.28 2.12
        19: 4.00 1.30 2.16
        20: 4.20 1.32 2.20