todd, you’ve done it again
How can’t it run a 14 year old game?
Bethesda special ability. How’d they get a 14 year old game almost 60G
Wasn’t that already a pretty normal size back then too for large games?
No because they had to fit on the disk media, and drive sizes in consoles/in general weren’t that large
“It just works!”
As in it just barely is functional at all.
severe input lag and a huge 53GB file size despite being capped at 30FPS
I’m not sure how being capped at 30 FPS should change any of those. Probably they went too ambitious with texture resolutions, etc. Which explains 53 GB AND the need to cap it at 30 FPS. And 30 FPS probably has MORE input lag than 60 FPS as most things only get polled every 33.333 ms instead of 16.666 (both repeating of course)
Wasn’t this already on the first Switch? How did you fuck this up? It was already done.
Honestly, I’m kinda over the Switch 2 at this point. All of the games that have come out for it look empty and soulless, and there hasn’t been anything to make me truly want to spend $500 on another piece of kit. They’ve had long enough to put out some quality, and the promise of “$80 for a game ensures we can continue to deliver quality” is just the corporate bullshit we all knew it was. This is the WiiU all over again.
I was over the switch 2 when i saw the the bare switch OS only had minor changes. Consoles are PCs without choice, but that is actually fine by me if they provide a fun experience not only in but outside of games as well.
I quit Nintendo ages ago. As a company, they’re assholes. Then they want to charge $50 for a game that’s 5 years old and 2 generations behind in graphics. Just can’t hold a candle to PC or even the other consoles. The only thing they have left is like 4 game IP’s
They just dropped a very mediocre Metroid title, and Mario Kart was middling at best, so they are down two franchises this generation already. If they make another clone of BotW then they are gonna be down a third, and they’ll have to make it up with Mario, but Donkey Kong didn’t inspire hope on that front, so I’m not sure what I have to look forward to…
Oh. Pokemon… Well, I’m not holding out hope there either after Scarlet/Violet.
I haven’t really enjoyed pokemon for quite some time now. It started off as a fun casual rps style game with a simple and entertaining story to follow. Then they kept adding more complexity to it and it just kinda fell off for me.
You didn’t like Breath of the Wild?
I liked it the first two times. I don’t need a third.
I’m on my second playthrough, this time with my kids. Didn’t think I needed another playthrough but I’m having fun. 😅 At one point I’ll boot up TotK for the first time since buying it on release day. 😎
Pokémon Z-A has honestly been one of the most fun Pokémon games I’ve played in a loooooooooooooooooooong time
Nintendo has made it extremely easy to boycott the Switch 2 so far. They’re hell-bent on releasing mid new games and tons of Switch 2 versions of Switch 1 games and acting as if they’re new. I’m a big fan of Nintendo’s games (well, I was, at this point) and the only exclusive Switch 2 one I have any interest in is Donkey Kong Bananza after the console being out for 6 months. That’s abysmal. At this rate there will only be a few Switch 2 games released over its entire lifespan that I’ll even want to bother emulating eventually.
I only spent 99 DKK (Danish kroner) on a Switch 2 + Mario Kart World because a local company briefly fucked their pricing.
The system is certainly worth 99 DKK, that much I can say. Though… I find myself mostly still graviting to emulated MK8D.
Feels like the best meta for console purchasing is to only buy every other gen. I imagine the Sw2 is a blast for someone who didn’t have the 1 and now gets to play all those games at an improved quality/framerate
I played this on the Xbox 360
If you haven’t already bought a switch 2, just get a Steam Deck if you want another handheld.
Valve also won’t remotely brick your entire device if they think you got an unlicensed cartridge.
In fact, you can emulate every other console with pirated ROMs without anyone batting an eye
… How do you fuck this up?
Sell product based on IP and brand name while delivering the bare minimum of product. Nintendo’s MO for 10+ years now
And they’re STILL charging $60 bucks for this fuckin game? Todd it’s been over a decade bro
The year is 2064. The world outside is fire and riots.
A new life is brought into the world, the hospital lights flicker. The doctor, dirty and worn out, pushes the new parents a form on a battered clipboard.
“Congratulations to you both, now please sign this release to bring your baby home, but not before you designate which formats of Skyrim your child will inherit, please understand this is not optional, and we no longer take Bitcoin to pay the mandatory $60 Skyrim Fee, so please use cash, credit or ration cards to pay.”
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How is this Nintendo’s fault lol
The Switch 2 could absolutely handle Skyrim at 60fps if not 120, it’s not their fault Bethesda half-assed the port.
yes but have you considered that:
nintendo bad
Bethesda, you have ported this game to fucking PS3, how do you fuck it up this badly?
Lots of Switch 2 ports have had problemd. My MIL had to stop playing Tales From the Shire because it kept wiping her progress.
So, par for the course for Bethesda then?
They really do have a habit of just barely making it work on every platform, no matter how powerful.
How much do you want to bet this is emulated
damn near 2026 and new releases are still shipping with a 30hz target lmao
The bigger issue is this game is 15 years old now. Modern hardware should crush this.
The labor cost though, it’s at an all time lo… Wait no that’s gone up… What are they even doing?
Something like business metrics being measured in board salary $/frame-hour?
Why is everyone bashing Nintendo for this? I mean I get it that Nintendo is not to be liked, but this is clearly Bethesda’s fault. They did a fast and cheap port and failed hard with it.
You can install this game as a multiplayer RPG suite with cloth physics, frame generation, and a decade of fan content pushing that medieval engine to do things that shouldn’t even be possible.
But somebody out there still wants to buy it in potato.jpeg resolution and run it on a kid toy
multiplayer RPG suite
Are you talking about Skyrim Together? How’s MP work now?
I’ve been out of the modding scene forever, and last I heard there was no “massively” multiplayer and only a coop demo.
Not “massive” at all. But it’s not a demo anymore. I haven’t looked under the hood in a while since back when it first came out but it used to just create NPC’s mirroring your other players actions. That was a long time ago though, I can’t imagine it working this well still using that method
Edit: Here is the list of features, looks like it’s up to 8 people now. But I think it probably does still use that old method, based on the way this is all described
Vibe coded port… sigh
Let’s not push the myth here that over dependence on LLMs is the only source of bad code. In the past it’s almost always been management constraints, probably the case here, too.
It quickly is becoming the primary source for bad code though.
Over reliance on LLM will still be management constraint sadly.
It’s Bethesda we’re talking about. They can definitely reach that level of incompetence without AI being involved.













