- cross-posted to:
- piracy@lemmy.dbzer0.com
- cross-posted to:
- piracy@lemmy.dbzer0.com
If the content is not stored locally and DRM free, then you don’t own it. Don’t pay for content that you can’t own. 🏴☠️
Is there any platform or medium where I can buy locally stored and DRM-free software? Even if I buy a game on disc I am fucked, cause most games need updates. I can only name GOG.
Given the recent controversy, it calls into question the definition of the word ‘buy.’
GOG is the only one that I know of too.
itch.io is fantastic. Mostly indie stuff with some bigger name stuff, but it’s by far the best out there for devs.
It’s hard to find quality games in the sea of single dev weekend projects on itch io…
If you see potential in one and their game is open source then consider contributing in some way (not as in money but honest feedback helps).
Buy the disc, put it on a shelf and download a clean copy.
Is there any platform or medium where I can buy locally stored and DRM-free software?
Steam, but you’ll have to manually search around the forums to see which games does it and which doesn’t. It’s not exactly a well advertised feature, but integration of Steamworks copy protection is optional. Most of the games that are DRM-free on GOG are DRM-free on Steam too.
Humble (the company that sells Bundles) has some games listed as DRM free games in their store. Never bought individual games from them, but I have gotten DRM free games in their bundles.
Also, fuck GOG. They are owned by CD Project Red, the piece of shit lawyers who trademarked the term cyberpunk.
Pretty sure they bought the trademark from the company who owned it previous (for a 1980s era board game if I recall correctly). They bought it to prevent shitty 2077 clones with the same name from popping up. I haven’t heard of them actively pursuing copyright infringement against others who use cyberpunk.
2077 and its spinoffs are literally set in the boardgame universe and an updated rulebook was released at the same time as the game.
2077 and Edgerunners are just stories set in the setting and universe from the boardgame. The Arasaka Tower Heist, Johnny Silverhand, Morgan Blackhand, all the corps, gangs, and cyberware are right from the boardgame. The story had heavy involvement from the creator of the board game as well. For fucks sake he does the voice of Maximum Mike on the in game radio.
Did people not realize that Cyberpunk 2077 is just another Witcher situation, but this time the original author wanted to stay a part of things?
Just because they are not openly pursuing enforcement does not mean that they will not. Just the audacity to trademark a generic term widely used in media discussion makes me think that they are being represented by scumbag lawyers.
The term has been trademarked since 1995 for different uses. This isn’t anything new and there’s no signs they intend to use it aggressively. https://trademarks.justia.com/856/81/cyberpunk-85681741.html
What are you even talking a out, there are plenty of games with cyberpunk in the tittle on steam.
And CD Project Red has the right to sue those publishers.
Of course, if they do and the other side chooses to fight, they will have to explain to a judge why the trademark was granted to them despite a mountain of prior art describing games as cyberpunk.
The fuck are you talking about wrt Cyberpunk? It was already the trademarked name of the boardgame that all this new shit draws from, the boardgame that coined the fucking term in the first place.
They purchased the trademark from the old role playing game and then expanded it, if I recall.
The RPG did not invent the term. It was riding the hype of cyberpunk literature. The first use of the term is from 1980 (https://www.merriam-webster.com/dictionary/cyberpunk). According to Wikipedia, the game did not come out until 1988 (https://en.m.wikipedia.org/wiki/Cyberpunk_(role-playing_game) ).
Muh witcher
Most games don’t need updates
Have you played any new games recently?
Yes, most games are better with patches. Most games do not need patches. And most games come out just fine, the big AAAs that push consoles often have a patch that is worth caring about.
I played through the most recent yakuza game without a patch recently. Was great.
Real quick: how high are you?
How high doesnt matter, we need to know what they are high on
And where to get it
Whatever they’re smoking, don’t do it. You’ll end up drooling gibberish with a blithe grin on like that. ↑
Ok, if you think most games don’t need them, then I hope that you’re enjoying bugs. 10/20 years ago games were unfinished, too - but you were able to download and SAVE an update. This is nearly impossible, now.
I literally gave you an example of a game I played recently, without patches and zero bugs. Please read the whole thing before leaving a comment.
The quality of comments on lemmy has really gone downhill the past few months, it’s about reddit quality now and getting worse
“people disagree with me, it sure feels like reddit around here”
You ever think the place wasnt the common denominator?
one of many
Correct, most indie and AA games ship complete
Not much of a gamer lately, huh?
Updates are always an option now, so games are no longer released in a very stable state. And by not very stable, I mean “crashes immediately with X company hardware”, “frame rate drops to 1 frame/s in certain areas”, or “quest line is bugged and incompletable”
Day one updates generally aren’t optional… With a publisher who values polish like Nintendo? Generally they’re playable, but a bit rough. On average, they’re literally impossible to play through. It’s a real problem in modern gaming
I played through the most recent yakuza game without a patch recently. Was great.
Ok, but that’s Yakuza. Their team is great and cares a lot about quality. They’re hardly a representative example, but…
I just scanned through their update log. A week after launch, they fixed a crash when you deleted a picture from the photo album. Another couple weeks later, they fixed one where the game would crash intermittently. A few weeks later, they fixed a bug where the game wouldn’t boot if you unlocked all the achievements. And it keeps going, more than a year later they fixed a crash during a quest if you have an inconsistent frame rate
There’s a lot more, but I just scanned through looking for crash fixes - there’re also many issues with graphics that would make the game unplayable with certain setups
Also, I noticed the first patch is 1.02, making me believe the “unpatched” game actually included the day 1 patch
Maybe the release version worked for you, but it didn’t work for everyone (or maybe your version included patches you’re unaware of)
And again, this is an example of a highly polished game - most games are far, far worse
Old games had crasher bugs too, and even had new versions :o. 99% of games release in a state where 99% of people will never notice an issue.
Most games are not “far worse”, you are looking at the high profile exceptions and extrapolating rather than looking at the actual real landscape of releases.
It’s entirely possible that we play very different games, but I’m a gamer programmer, I read patch notes and listen to retrospectives recreationally
I never said games are far worse, I think that’s true for AAA gaming (for different reasons), but modern indie games beat the crap out of the bargain bin games from a couple decades ago
My point is this - OTA updates change how software is developed. It used to cost a lot of money to fix if you release it with breaking bugs, and there were several system builds to test on.
Now? There’s an infinite number of configurations you can support with one engine and minimal porting - hell, Nvidia regularly patches their drivers to support specific games better.
The cost of extensive qa has skyrocketed, and the consequences of bugs at launch has plummeted.
If that doesn’t convince you, go pick 5 random games released this year on steam, and look at their update logs. All 5, maybe 4 if you’re lucky , will have patches around release time for major issues.
It’s not because they’re lazy or bad devs, it’s because QA could take months or years to tell you what user feedback would get you in 48 hours after launch
I bought DRM-free TV episodes from Google Play (IIRC). Everything was great until codecs got updated a couple of years later and the videos were suddenly jerky to the point of unwatchability.
Even when I own it, there’s no guarantee I get to keep it.
You can probably play it properly on a PC using something like VLC (A pretty powerful video player)
VLC is also available on android, do that might be worth a try!
Including Android TV.
Uh, that’s practically all software and games these days.
In this case Sony is taking away TV shows that people purchased. They can be purchased on physical media that will be playable as long as you have the disc. The DRM on DVD and Bluray discs can be easily removed to make backups that will play on anything forever.
As for games, everything on GOG is DRM free. They have downloads for the installers so you can keep a backup copy to install decades from now even if GOG is long gone by then.
If the content is not stored locally and DRM free, then you don’t own it.
Have fun managing tens of TB of backups. I have given up on that quite a while ago, DRM-free is just not a practical for the amount of digital content you collect over the years. It’s a nice to have thing that comes in really handy sometimes (e.g. watching movies on unsupported device like VR headsets), but it’s not a solution for digital ownership. In some ways it’s actually worse, as you can’t practically resell DRM-free copies, as you don’t have a proof of ownership. You’ll also miss out on updates for new technologies (codecs, OS versions, etc.).
This needs a legislative solution or some NFT-like thing that gives you a certificate like “You own this, feel free to pirate if we go out of business”(digital signed by company).
Sony understands only one language… MONEY. I stopped buying their products since they installed a root kit decades ago in my computer to prevent it from ripping my legally bought CDs to my computer. I had to reinstall windows to get rid of that virus. Never again! And all my electronics were Sony back then
Hey, just wanted to say I’m glad a few of us remember the rootkit fiasco. I still won’t buy Sony products today.
Same here. This was such a hostile move I never bought anything “Sony” after that.
Don’t forget the “fix” Sony offered after they were initally caught was an even MORE invasive rootkit. 🫠
Yeah, fuck those rootkits. Despicable.
They do something similar on their smart TVs - it’s not possible to run Kodi with torrent streaming plugins, they block it on purpose.
How is it blocked? Could you work around it with a debrid service? i.e no torrent protocol
I didn’t further investigated it, however I remember that the Kodi remote app port worked, but the torrent streaming port (Elementum specifically) didn’t.
While on the Xiaomi Mi Box S it worked.
deleted by creator
A) which CD did you buy that had the Sony rootkit? B) decades ago? No. It’s only been 18 years.
Sarah McLachlan, Surfacing. Shout out to Mark Russinovich for exposing it.
What I love about this whole thing is that it’s not just Sony’s fault but they’re getting all the blame because WB would pull all their future content if Sony bad-mouthed them.
Sony choose to not offer refunds. Sony knew the contract when they agreed to sell the content. When something gets pulled from steam I can still download and install it.
How much of that money is theirs to refund? A portion of that sale went to WB? Why is WB not being asked to give a refund?
Sony entered in a contractual relationship with their customers and by Law the responsability ends there.
If you pay somebody to build you a garden shed and after 5 months of nothing happenning you complain and the builder can just say “sorry, the fly-by-night wood supliers whe paid for the wood just took of with our money, so you’re not going to get a shed and we’ll keep your money”, is that’s alright?!
Imagine what would it do to Trade and Business in general if any supplier could legally screw a customer over because they themselves chose to to engage a fishy entity as their own supplier who screwed them, so they just passed on that loss legally to all their costumers.
No, the way things work is that each contractual relationship is isolated from all others, so Sony got full freedom to chose what kind of contract they signed with WB and what contract they “signed” with their retail customers (note that retail sales are implied Contracts and there are legally mandatory implied clauses in any contracts with retail customers, covering for example legally mandated guarantees periods) - likely profiting a lot by chosing the short-term commitment with WB rather than one that tied WB for, say, 20 years - and any mismatch of obligations that might arise from that is entirelly the responsability of Sony.
Sony got to keep the profits from their own choices of licensing contracts and now it’s up to them to make up for the losses derived from the consequences that choice, on other contracts were they themselves were acting as the supplier.
It’s not the responsability of Customers to make sure what Sony’s chosen contractual relationships elsewhere are - Sony can engage in whatever contractual relationships it wants in whichever way it wants (and thus maximize their profits), but if it breaks their side of contract it has to pay the penalties for it, quite independently of why.
This is how Contract Law is designed exactly because otherwised it would make it impossible to Trade: if a purchaser had to track all contractual relationships of each supplier, then as those too were linked to the contracts of their own suppliers, of the supplier of the supplier and so on. So Contract Law neatly isolates each Contract relationship from all the rest and legal responsability starts and stops at that Contract (including the implied Contract in a Retail Sale) and only betwee the parties of that Contract unless very explicitly stated otherwise in the Contract.
So, have customers in this case entered into a Contractual Relationship where Sony gets to pull the plug whenever it feels like for any reason (which are probably invalid contractual conditions for retails customers in plenty of countries, though probably not the US which has near-zero consumer protections) in which case the problem is of the customers, or have they not in which case Sony is the one with the responsability (probably of refunding their customers) and it’s up to Sony to exercise whatever contract clauses they had with WB and claim compensation from them for their own breach of contract, if Sony had such clauses in their contract (if not, it was their own choice, so tough luck)?
Reminder that the largest brands regularly and shamelessly steal from small independent artists to sell for profit, knowing that the artists don’t have the resources to do anything about it: https://web.archive.org/web/20230726050616/https://www.nytimes.com/2023/03/01/arts/design/digital-art-copyright-marvel-panini-wizards.html
And these are the companies trying to convince you that pirating big name media for your own personal use is theft.
Artistes must be between a rock and a hard place when even “legal” Spotify openly admits to screwing on royalties.
It’s an open secret that musicians get totally screwed by record labels.
They’ve done this to me. When it first came out,I bought the fallout 4 DLCs. I cleared my email one time and deleted all those old purchase receipts.
One day last year, I pop in fallout 4 and go to my file, and it says that I don’t have the dlc that corresponds to this save file. I know I bought them, so I go to the psn to redownload, but it’s asking me to pay. Long story short, I call Sony, my dlc purchase vanished at some point, and since I deleted the receipt, Sony refused to give me the content or money. They say I can’t prove I owned it, even though my files say so.
Anecdotal, I had the same with EA. When Origin first launched, the two games I had in my EA account disappeared. Do amount of battling with their support got me anywhere, even though I had the retail copies and the serial keys.
Got to the point where I gave up. Rather play games I actually wanted to play, to than Spore and The Sims 3.
So they stole from you and experienced no repercussions. Great story. I hope that you’ve at least stopped buying other titles from them.
I couldn’t care less about the two games, and fighting on principle seemed like too much effort at the time.
But yes, I’ve not bought an EA game since.
No credit card receipt? It might help.
Banks will charge for record searched, FYI.
I’m just shocked how many commenters here somehow seem to think that Sony can choose for their own profit to engage in contracts with mismatched responsabilities - i.e. a short-term contract with WB right next to a much longer term responsability towards retail customer - and not be financially responsible towards their retail customers at one end for the losses that arose from the termination of the very Contract Sony chose to sign at the opposite end.
Imagine if you hire somebody to build you a garden shed and they paid some fly-by-night company for the wood because they were cheaper and that company just to took off with the money. You think they could just legally turn to you, their customer, and say “sorry, we chose some fishy guys for the wood for your shed and they took the money and didnt gave us the wood, so now we’ll keep your money and you’re not going to get your shed. Bye bye!”.
Contract Law isolates Contractual responsabilities in any one contract (including the implied contract of a Retail Sale) to the parties in that contract alone exactly because long term contractual commitments would be de facto impossible in a world were every purchaser also ran risks on every one of their supplier’s own contracts as purchasers, in turn having the risks of their suppliers’ suppliers’ and so on as deep as the chain went.
I think most rational people hate the game rather than Sony directly. We don’t care if that’s the rules Sony or anyone else has to play by. It’s time for the industry to evolve or die.
In-fact I reckon if we see digital retailers reject “selling” digital content because it’s not profitable due to end customers rejecting the terms, the studios licensing the content would evolve overnight.
I’ve been boycotting Sony since the late 90s exactly because they not only played the game in the most anti-consumer way possible, but they very activelly lobbyied for the kind of legislation like the DMCA.
This is maybe one of the companies who spent the most money to make “the game” the incredibly rigged mess it is today.
Your naive “blame the game” reaction is exactly what companies like Sony want: blame the puppets not the puppeteers.
Ever since their Media Production Division took over the management of the company in the 90s (before it was mostly the Engineering side that led it, hence why they were once famous for the exceptional quality of their eletronics) they’ve very much been reliably acting in the most corrupt, abusive, evil ways possible.
I’m not defending Sony. Though I am also trying to discuss the industry standard practices that they operate in. That said how come Valve lets you keep any purchased game after the license is revoked but nearly every other digital store doesn’t or is hit and miss. It’s clearly something in the contract/licensing deal.
In other words Sony could choose to play hard ball and only sign contracts that permit continuous use of content after purchasing it. Thereby allowing something closer to actual ownership. Though the question is whether Sony and other digital marketplaces can convince rights holders to agree to such terms in the movie/tv industry.
Kinda slightly sensationalist title but yep…
We are having a good discussion about this in AskLemmy: https://lemmy.nz/post/3983363
“What is the legal difference between owning digital and physical media?”
As a side note, how are we going with instance agnostic post IDs? I can only post a link that uses my home instance, but obviously most of you won’t be on lemmy.nz and will have to do some fuckery to open that in your home instance if you want to be able to comment.
Fortunately Sync just redirects to a link on my home instance. I know I saw a GH issue on what you mentioned but I haven’t checked it in a couple of months.
Edit: found it. Still in discussion phase. https://github.com/LemmyNet/lemmy/issues/2987
Ah thanks, we’re still waiting.
Reminds me I should check in on the merged communities process. Federation at the community level instead of/also at the instance level would be awesome.
As a side note, how are we going with instance agnostic post IDs
Tapping it works fine on my app, redirected to the post on my instance 👌 although I believe the situation is still pretty awkward for desktop frontends, they need to put the link into the Search box to open it on their instance AFAIK
There are two proposals (https://github.com/LemmyNet/lemmy/issues/2987), one for a syntax specific to comments which would make your link the following:
#3983363@lemmy.nz (it might already work in some frontends, but it most likely won’t yet)
and the second is using standard web technologies to register handlers for lemmy and then linking to posts like so (using my instance as an example):
navigator.registerProtocolHandler("web+lemmy", "https://lemmy.escapebigtech.info/search?q=%s", "Lemmy cross-instance link handler")
which would take you to the search page where your instance will show you the post on your own instance.
I personally think the best way is something in between, or rather implementing both
I prefer the simplicity of the first option but it’s good to see progress
Thank you for contributing to the discourse.
The majority of comments in this community are at the level of a 12-year-old, offering no insight whatsoever, with snarky remarks like, “doesn’t affect me, arr,” “just sail the high seas,” with even the title appending “piracy is justified.” That’s terrific for all those commenters, but I had hoped that the comment section here in a technology community on Lemmy would be more sophisticated than my high school class.
Sony is one of the vilest corporations out there.
Fuckers literally installed rootkits on customers’ computers (across the board, you listen to a CD on your computer- bam) to police DRM.
Check “Sony Rootkit Scandal”, they got caught and were sued… yet here we are. Again.
Just feel like I should at least add two more things here:
-
Storing information do their customers as plaintext data, then getting hacked and losing all that information (infamous PSN hack);
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Releasing a portable console that cost between 250 and 300€, promising support for it then 2 years in, give up on it, never officially tell customers, but have one of your higher execs tell the press said console is a great “accessory” for the PS4.
This is why I don’t personally buy Sony hardware.
The Vita’s failure is really weird when you consider that they had already produced a successful portable system that had years of support, the PSP.
The only thing I can think of is that they were refocusing their games division around the PS4 to reclaim their space in the home console area after the disaster that the PS3 was initially taking advantage of the initial failure of the Xbox One.
PS Vita and their owners were just a collateral Sony was absolutely willing to sacrifice.
I keep forgetting just how many scandals they’ve been involved with, and the serious negative influence they’ve had on how business is done with regards to digital as well as physical goods.
-
Since we’re sharing YouTube videos around, I suggest this video by Jeff Geerling about how to legally own and stream media (Piped link)
In the US, he is still breaking the law ripping discs. It is against the DMCA to circumvent the DRM on the discs. So he is really just pirating by a different means as far as the industry is concerned.
He is far less likely to get caught doing it that way though.
"People’s store-bought DVD collections are always copy-protected or DRM-ed. In 2006, the U.S. Congress passed the Digital Millennium Copyright Act (DMCA), which made it illegal to circumvent DRM (Digital Rights Management) protection on DVDs. This means that it’s illegal to create a software program that can bypass DVD DRM protection. Another way of saying it is, the moment you crack DRM to rip the DVD, you’ve violated the DMCA.
However, the DMCA contains an exception for “fair use.” This means that you can legally rip a DVD for personal use, as long as you don’t violate any of the other copyright laws. What does this mean in practice? You can rip a DVD for your own personal use, but you can’t distribute the ripped file to others. You also can’t make a copy of the ripped file for someone else.
So, in a nutshell, if you rip DVD’s and restrict the copies to your own personal use, you’re probably safe."
https://www.videoconverterfactory.com/tips/is-it-legal-to-rip-dvd.html
“Probably” being the operative word there. The MPAA could still sue you into third world poverty to prove a point even if you end up winning the case.
The only reasons they would be aware of this to sue you would be if you or someone else told them. The likelihood of that is pretty much nil unless you do something that is illegal (like selling ripped media), in which case they’re more likely to just come after you for that.
Yupes.
Their trickery was to make the distribution of “circunvention software” the illegal part, so that common people would be unable to exercise their fair use “rights”.
Per that Law “anybody” can legally exercise their “fair use” rights so long as they have the technical expertise to code themselves the software to do so since per the very same Law nobody can distribute said tools.
So the Law de facto makes it illegal for everybody but a fraction of a percent of people who know how to code that specific kind of thing to rip their own DVDs.
In practice the only way to exercise one’s fair use “rights” is if somebody else has broken the Law and distributed a tool to allow those who do not have quite a rare set of expertises and lots of time in their hands to code their own tools, to exercise said “right”.
This is one of the slimiest Tech-related Laws ever passed.
My favourite: https://www.wikipedia.org/wiki/Illegal_number
An illegal prime is an illegal number which is also prime. One of the earliest illegal prime numbers was generated in March 2001 by Phil Carmody. Its binary representation corresponds to a compressed version of the C source code of a computer program implementing the DeCSS decryption algorithm, which can be used by a computer to circumvent a DVD’s copy protection.[14]
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
If buying is not owning, then piracy is not stealing.
If buying is not owning, thenpiracy is not stealing.It’s its own, separate thing.
I’m not saying this isn’t wrong, because I believe it is, but the fact is that if you digitally own anything from video games to music to movies you should understand that it can be taken from you without a moment’s notice. Is it right? Hell no! Will it continue to happen? Hell yes!
They should refund it though, no?
There are services where you pay per view/limited time access. If I pay for permanent access and unlimited viewings then I should be refunded when this changes.
If Sony can’t guarantee unlimited access they they should sell “one year”, “five year” or “whatever they can guarantee” access and charge accordingly. If they don’t refund it’s a classic bait and switch.
One thing I’ve not seen discussed, is this actually Sony’s fault or are they not behest to the companies that hold the content rights to do this?
I’ve not looked into it much beyond comments so I don’t have the answer myself.
I don’t know if it makes any sense to assign blame here to another party than Sony. As a customer who bought a license to watch these shows, that’s the company that you have an arrangement with. It seems that their licensing arrangements with Warner Brothers were limited time, and either WB isn’t inclined to renew them or is asking more than Sony is willing to cough up.
Probably a combination of both if I had to guess. WB is seeking to maximise the value of their own HBO Max streaming platform, so they want the content to be exclusive and not license it out to others. At the same time Sony is probably not excited to keep spending cash every few years just to keep content available to customers, they’re not making any additional money from that.
So the end result is the current situation. Obviously customers agreed to whatever terms Sony put in their EULA at the time so I’m sure it’s legally covered and whatever, but it seems pretty scummy and misleading nonetheless. Like, if they were honest on the purchase screen and said “you can pay $20 for the right to watch this season of mythbusters, but any time we like we can take it away from you again and there’s nothing you can do,” how many people would have bought that? But effectively that is what people bought, they just weren’t aware.
Yes, it’s Sony’s fault.
An Odysee link in the wild! Awesome! Lol
Yep! I prefer not to use products by companies that hate me so I mostly avoid YouTube and other similar platforms.
Interestingly this link was how I discovered that Odysee support in Grayjay is broken
How so? I watched the video IN grayjay
When I open the link I get redirected to Rossmann’s YouTube channel
maybe report it as a bug? I’m not experiencing it personally, so maybe it’s related to the order of the sources?
for me it’s my peertube instance -> odysee -> youtube
Shout out to Streamio + real-debrid + torrentio! 🖤🏴☠️
Yaaarrr, matey!
That’s why streaming is the new cable TV.
I think streaming is fine - if a show is removed or the service dies you haven’t lost content because you never owned any in the first place and never expected to.
I really don’t know why anyone buys from the likes of Apple, Google, Amazon, Sony etc. People don’t own the content, they own a license which lasts as long as the service or the rights to the content and then it’s gone.