The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · rok temuPlease chillstartrek.websiteimagemessage-square26fedilinkarrow-up1204arrow-down111
arrow-up1193arrow-down1imagePlease chillstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · rok temumessage-square26fedilink
minus-squareZennyker@ttrpg.networklinkfedilinkarrow-up31arrow-down5·rok temuNah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
minus-squareedgemaster72@lemmy.worldlinkfedilinkEnglisharrow-up35·rok temuPretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
minus-squarebrianorca@lemmy.worldlinkfedilinkarrow-up11arrow-down1·rok temuFailing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
minus-squareMaalus@lemmy.worldlinkfedilinkarrow-up7·rok temuThen you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
minus-squareSSTF@lemmy.worldlinkfedilinkarrow-up3·rok temuIn boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
minus-squareddh@lemmy.sdf.orglinkfedilinkEnglisharrow-up8·rok temuOr cast Burning Hands as a bonus action
minus-squareHikingVet@lemmy.calinkfedilinkarrow-up14arrow-down2·rok temuHuh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.
minus-squareSiethron@lemmy.worldlinkfedilinkarrow-up3·rok temuYeah my scrawny ass flew up that thing then let go from to top to fall into the big fluffy mat
minus-squareflicker@lemmy.worldlinkfedilinkarrow-up2·rok temuThat’s what I came here to say. I don’t care how long you give me, I ain’t haulin my dumpy ass up no rope.
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Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
Or cast Burning Hands as a bonus action
Huh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.
Yeah my scrawny ass flew up that thing then let go from to top to fall into the big fluffy mat
That’s what I came here to say. I don’t care how long you give me, I ain’t haulin my dumpy ass up no rope.