• Ech@lemm.ee
      link
      fedilink
      English
      arrow-up
      71
      ·
      8 months ago

      Eh, not really. It’s been a while, but I’m pretty sure the rule in algebra when solving for a squared variable like this is to use ± for exactly that reason.

  • namelivia@lemmy.world
    link
    fedilink
    English
    arrow-up
    92
    ·
    edit-2
    8 months ago

    -3 id the hidden dark version character of the solution, like evil ryu or devil jin.

      • UnRelatedBurner@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        28
        arrow-down
        1
        ·
        8 months ago

        Uhm, actually 🤓☝️!

        Afaik sqrt only returns positive numbers, but if you’re searching for X you should do more logic, as both -3 and 3 squared is 9, but sqrt(9) is just 3.

        If I’m wrong please correct me, caz I don’t really know how to properly write this down in a proof, so I might be wrong here. :p
        (ps: I fact checked with wolfram, but I still donno how to split the equation formally)

        • criitz@reddthat.com
          link
          fedilink
          English
          arrow-up
          24
          ·
          edit-2
          8 months ago

          You’re correct. The square root operator only returns the principal root (the positive one).

          So if x^2 = 9 then x = ±√9 = ±3

          That’s why in something like the quadratic formula we all had to memorize in school its got a “plus or minus” in it: -b ± √…(etc)

          • Routhinator@startrek.website
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            8 months ago

            So I checked this on my smartphone first, and thought maybe the software is just shit… So then I checked it on a Casio scientific calc, and both agree.

            -3^2 = -9… And 9 != -9

            … Are all the calculators somehow wrong? What’s the math rule I’m forgetting here…

                • Routhinator@startrek.website
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  8 months ago

                  GD I am just realizing how long its been since I did math in my head without a programming language…

                  I should take a math class again or something and refresh that knowledge.

        • h3ndrik@feddit.de
          link
          fedilink
          English
          arrow-up
          20
          ·
          edit-2
          8 months ago

          x^2 = 9

          <=>

          |x| = sqrt(9)

          would be correct. That way you get both 3 and -3 for x.

          That’s the way your math teacher would do it. So the correct version of the statement in the picture is: “if x^2 = 9 then abs(x) = 3”

  • xkforce@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    8 months ago

    The number of solutions/roots is equal to the highest power x is raised to (there are other forms with different rules and this applies to R and C not higher order systems)

    Some roots can be complex and some can be duplicates but when it comes to the real and complex roots, that rule generally holds.

    • Gnome Kat@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      edit-2
      8 months ago

      I think you can make arbitrarily complicated roots if you move over to Gn which includes the R and C roots…

      For example the grade 4 blade (3e1e2e3e4)^2 = 9 in G4

      Complex roots are covered because the grade 2 blade (e1e2)^2 = -1 making it identical to i so Gn (n>=2) includes C.

      Gn also includes all the scalars (grade 0 blades) so all the real roots are included.

      Gn also includes all the vectors (grade 1 blades) so any vector with length 3 will square to 9 because u^2 = u dot u = |u|^2 where u is a vector.

      All blades will square to a scalar but blades are not the only thing in Gn so things get weird with the multivectors(sums of different grades). Any blade with grade n%4 < 2 will square to a positive scalar and the other grades will square to a negative, with the abs of the scalar equal to the norm2 of the blade. Can pretty much just make as many roots as you want if you are willing to move into higher dimensional spaces and use a way cooler product.

        • Gnome Kat@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          8 months ago

          Oh no, you were right on the money. In G2 you have two basis vectors e1 and e2. The geometric product of vectors specifically is equivalent to uv = u dot v + u wedge v… the dot returns a scalar, the wedge returns a bivector. When you have two vectors be orthonormal like the basis vectors, the dot goes to 0 and you are just left with u wedge v. So e1e2 returns a bivector with norm 1, its the only basis bivector for G2.

          e1e2^2 = (e1e2)*(e1e2) = e1e2e1e2

          A nice thing about the geometric product is its associative so you can rewrite as e1*(e2e1)*e2… again that middle product is still just a wedge but the wedge product is anti commutative so e2e1 = -e1e2. Meaning you can rewrite the above as e1*(-e1e2)*e2 = -(e1e1)*(e2e2) = -(e1 dot e1)*(e2 dot e2) = -(1)*(1) = -1… Thus e1e2 squares to -1 and is the same as i. And now you can think of the geometric product of two vectors as uv = u dot v + u wedge v = a + bi which is just a complex number.

          In G3 you can do the same but now you have 3 basis vectors to work with, e1, e2, e3. Meaning you can construct 3 new basis bivectors e1e2, e2e3, e3e1. You can flip them to be e2e1, e3e2, e1e3 without any issues its just convention and then its the same as quaternions. They all square to -1 and e2e1*e3e2*e1e3 = -e2e1e2e3e1e3 = e2e1e2e1e3e3 = e2e1e2e1 = -1 which is the same as i,j,k of quaternions. So just like in G2 the bivectors + scalars form C you get the quaternions in G3. Both of them are just bivectors and they work the same way. Octonions and beyond can be made in higher dimensions. Geometric algebra is truly some cool shit.

    • Beetschnapps@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      7
      ·
      edit-2
      8 months ago

      To translate: As a child learning math this equates to “ignore math, the explanations don’t explain anything real, they only explain more math.“

      “The only explanation is more abstraction with no real world application as far as math class is concerned. Frankly, there’s more application to your own life experience if you focus on language and the arts.”

      • overcast5348@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        8 months ago

        I’m guessing that you were one of those “I won’t ever use all this math” kind of students?

        • Beetschnapps@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          I was one of those students who asked how it would be used, the teachers didn’t do the whole real world application part, and I never needed to go past trig.

          I work with engineers and use math like any other human on the planet but really wish mathematics was taught differently to make it more interesting. You hear a PHD candidate talk about the hairy ball problem and the math is interesting. Math class never was.

      • Maalus@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        8 months ago

        Or you were just shit at maths and don’t have any idea how useful it is because you avoid it like the plague.

  • space@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    8 months ago

    My teacher explained as sqrt(poop^2) = abs(poop). Yes, he wrote poop on the blackboard.

  • bleistift2@feddit.de
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    8
    ·
    edit-2
    8 months ago

    This only ever got handed down to us as gospel. Is there a compelling reason why we should accept that (-3) × (-3) = 9?

    • notabot@lemm.ee
      link
      fedilink
      English
      arrow-up
      31
      ·
      8 months ago

      You can look at multiplication as a shorthand for repeated addition, so, for example:

      3x3=0 + 3 + 3 + 3 = 9

      In other words we have three lots of three. The zero will be handy later…

      Next consider:

      -3x3 = 0 + -3 + -3 + -3 = -9

      Here we have three lots of minus three. So what happens if we instead have minus three lots of three? Instead of adding the threes, we subtract them:

      3x-3 = 0 - 3 - 3 - 3 = -9

      Finally, what if we want minus three lots of minus three? Subtracting a negative number is the equivalent of adding the positive value:

      -3x-3 = 0 - -3 - -3 - -3 = 0 + 3 + 3 + 3 = 9

      Do let me know if some of that isn’t clear.

      • bleistift2@feddit.de
        link
        fedilink
        English
        arrow-up
        13
        ·
        edit-2
        8 months ago

        This was very clear. Now that I see it, I realize it’s the same reasoning why x^(-3) is 1/(x^3):

         2 × -3 = -6
         1 × -3 = -3
         0 × -3 =  0
        -1 × -3 =  3
        

        Thank you!

      • affiliate@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        8 months ago

        i think this is a really clean explanation of why (-3) * (-3) should equal 9. i wanted to point out that with a little more work, it’s possible to see why (-3) * (-3) must equal 9. and this is basically a consequence of the distributive law:

        0  = 0 * (-3)
           = (3 + -3) * (-3)
           = 3 * (-3) + (-3) * (-3)
           = -9 + (-3) * (-3).
        

        the first equality uses 0 * anything = 0. the second equality uses (3 + -3) = 0. the third equality uses the distribute law, and the fourth equality uses 3 * (-3) = -9, which was shown in the previous comment.

        so, by adding 9 to both sides, we get:

        9 = 9 - 9 + (-3) * (-3).
        

        in other words, 9 = (-3) * (-3). this basically says that if we want the distribute law to be true, then we need to have (-3) * (-3) = 9.

        it’s also worth mentioning that this is a specific instance of a proof that shows (-a) * (-b) = a * b is true for arbitrary rings. (a ring is basically a fancy name for a structure with addition and distribute multiplication.) so, any time you want to have any kind of multiplication that satisfies the distribute law, you need (-a) * (-b) = a * b.

        in particular, (-A) * (-B) = A * B is also true when A and B are matrices. and you can prove this using the same argument that was used above.

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      8 months ago

      Here’s another example:

      A) -3 × (-3 + 3) = ?

      You can solve this by figuring out the brackets first. -3 × 0 = 0

      You can also solve this using the distributive property of multiplication, rewriting the equation as

      A) -3 × (-3 + 3) = 0
      (-3 × -3) + (-3 × 3) = 0
      (-3 × -3) - 9 = 0
      (-3 × -3) = 9

      If (-3 × -3) didn’t equal 9 then you’d get different answers to equation A depending on what method you used to solve it.