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Stoatmilk [he/him]@hexbear.net to games@hexbear.netEnglish · 1 year ago

This map from the new EU5 dev diary is making me feel things

hexbear.net

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This map from the new EU5 dev diary is making me feel things

hexbear.net

Stoatmilk [he/him]@hexbear.net to games@hexbear.netEnglish · 1 year ago
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  • Alaskaball [comrade/them]@hexbear.net
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    1 year ago

    <insert paradox game here> doesn’t require any spreadsheeting if you know the core mechanics you can beat it with a shit build sorry to be annoying

    • memory_adept [he/him]@hexbear.net
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      1 year ago

      but those core mechanics are just tweaking your state stats right?

      • Alaskaball [comrade/them]@hexbear.net
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        1 year ago

        It depends.

        • memory_adept [he/him]@hexbear.net
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          1 year ago

          I mean the visual novel part combined with that sounds liek a fun enough intersection of game mechanics to add depth

          • Alaskaball [comrade/them]@hexbear.net
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            1 year ago

            Like I said it depends. CK series could be concidered more ‘choose your own adventure’ visual novel + other stuff on an increasingly growing - or shrinking - strategic level, whereas HOI series could be considered a pseudo-RTS but on a strategic level, whereas Victoria series could be considered a sort of city-builder sort of game but also on a strategic level

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