Do you count AFK time?
If not, Factorio, with ~500 hours active time.
If so, Clicker Heroes, with 2900 hours, but only about 50 of those were not AFK.
Probably Minecraft
Definitely Minecraft
Same. I got more hours than I could ever count 👀
Team fortress 2 for me
For me as well. Just under 5000 hrs. Played etf2l, met some great people, went to some lans. Great game.
Tf2 is up there for me as well! Funny thing is I only started getting good at it in the last year or so. And I’ve been playing since 2012 lol
Eve Online but a lot of it just spent ‘station spinning’… Other than that Arma 3 and Dark Souls 3.
Factorio at about 600 hours. The factory must grow.
For me Factorio is second only to the almighty Dyson Sphere Program
I’m surprised this isn’t a more common answer. They call it Cracktorio for a reason. I’m at ~1100 hours
Same here with ~500 hours
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EVE Online… I have at least a thousand hours in that game. I haven’t played in years, but no game since have satisfied the same depth of mechanics and unique community.
WoW by a long shot. I’m guessing around 10k hours in total. I’ve mostly quit by now due to time constraints, but I recognize that when I do play, I neglect lots of other things.
Warframe. The grind sucked me in hard. Was a lot of fun too. I have accumulated 3300 hours.
Fallout 4
Wish they would make F:NV in the F4 engine
There’s a mod team that’s kind of doing that, last I checked they were still active and had made significant progress, but with this kind of thing it’s always a toss-up on whether or not it will ever actually be finished. Fallout 4 NV, @Project_F4NV on Twitter
Yeahhhh I used to follow that but I think we’ll get Elder Scrolls 6 first tbh
Yeah I mean these huge mods/enthusiest re-writes always seem to end up stalling and dying, but this one seems to be one of the more promising ones I’ve heard of. Unpopular opinion but I much prefer the Fallout setting/universe to Elder Scrolls, idk why but the fantasy/magic genre has just never really been my jam
If we just talk about the last few years:
- 0 A.D has been very fun, although I play offline because I’m casual af :) Has all the things I liked about Age of Empires and more, and I’ve been building from source so it gets improvements every week.
- Xonotic has had an excellent community whenever I’ve gone online, so can recommend.
- Mindustry is a blast
There is a soft spot in my heart for SuperTuxKart too, despite the current project leadership.
yoo i tried xonotic for the 1st time today, was absolutely epic. also tell me more about the supertuxkart situation?
Haha Xonotic is a blast to drop into, and the online community were great (partly because they want new players to stay ;), one even taught me how to properly use the grappling rope in CTF online mid-game. I’m more used to Call of Duty ‘run-and-gun’ gameplay than Halo or anything with more tactical movement, so someone experienced in this kind of game would have even more fun. It’s worth pointing out that all the games I mentioned (and it’s only partly coincidence) are Free and Open Source Software (“FOSS”) which is community developed rather than commercially developed, similarly to Lemmy, Mastodon and others.
Alright here’s a quick rant for you:
The SuperTuxKart situation is a bit annoying, in mid-2019, a large chunk of the core staff stood down or left, including the lead, the co-project leader for 10 years and the social media manager. Two new leaders were elected (Alayan and Benau), and in the next couple of years Alayan has apparently disappeared.
Benau is a good dev, but not a good people person. They often give trollish replies in the main chat room antagonizing people who are reasonably annoyed and then laughing at them, I’ve seen them call two different volunteers ‘trolls’ and alienate them, people who very obviously weren’t malicious and did nothing but politely suggest actually useful and applicable improvements or contribute amateurish addons and ask why one wasn’t approved. Add on top of that randomly posting Musk and Donald Trump reaction stickers constantly in regular conversation. And the icing on the cake is that they’re too dismissive of suggestions to accommodate to artist who are less technically experienced. They’ll accept merge requests if someone has volunteered and made those technical or documentation improvements ready to add, sure, but it’s about a 0 on their priority list. And this isn’t trivial, it’s probably the critical important task: I’ve talked to an industry professional 3D artist and teacher who couldn’t get the tools working and was unable to contribute after (allegedly, I don’t know the details) not getting any help in the chat room. With the improvements later made by someone else to the tool setup process, this person probably would have made the major, much requested improvements they had set out to make (like the redesigned overworld map).
Now, look, Benau is a bit stressed handling more roles than they should have, and that probably doesn’t help, but they’re the lead decision maker for a lot of things and very active in the chat and feedback channel so they’re important when it comes to people’s impression and experience. It’s toxic to behave like this in a room for a family-oriented game. I mean, it would be toxic for a FPS too, but I’d just expect better from this genre of game. And when you’re a volunteer driven project, that can be enough to kill it. There’s certainly lost potential when experienced artists leave.
goddamn that sucks, personally i dont play the game actively (it was one of my first linux games tho, was super impressed with how much it had to offer from being able to download cars and maps and like minimodes or whatever), i really hope projects like this find their way and keep growing cus itd be such a shame to watch it fall into obscurity due to poor handling. especially ones that have been around as much as stk. thx for the insight!
Probably Morrowind at this point. Lately I’ve been doing a new modded save with Ashfall to give a new and ever-present twist to the core gameplay. Can’t believe stuff like it still comes out for a game from 2002.
I haven’t played it in a year, but I do have 1928 hours in Europa Universalis IV.
My top three according to steam are:
- Stellaris with 1027 hours
- Rimworld with 716 hours
- Hunt: Showdown with 525 Hours
Although the game I’ve played the most over all my years and outside of steam is definitely Deus Ex. I’ve put a lot of time into it exploring the single player, playing the multiplayer, and messing around with mods since it came out in 2001. The same would go for Unreal Tournament 2004 which I easily had over a thousand hours in back in high school, before steam was a thing.
Great choices. Love Hunt and Rimworld and started Stellaris a short time ago. Love it so far!
I jump around games quite a lot and don’t generally stick with one for tons of hours – but I think Stardew Valley with over 200hrs is probably my highest. That game can definitely be addicting.